<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Design - Factions of Sol</title>
	<atom:link href="https://factionsofsol.com/category/game-design/feed/" rel="self" type="application/rss+xml" />
	<link>https://factionsofsol.com/category/game-design/</link>
	<description>Explore the solar system!</description>
	<lastBuildDate>Tue, 06 Apr 2021 21:51:33 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.7</generator>

<image>
	<url>https://factionsofsol.com/wp-content/uploads/2022/05/Jupiter-2-e1655829205771-150x150.png</url>
	<title>Game Design - Factions of Sol</title>
	<link>https://factionsofsol.com/category/game-design/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>The Real Basis of Sci-Fi in Factions of Sol and Why I Love It</title>
		<link>https://factionsofsol.com/the-real-basis-of-sci-fi-in-factions-of-sol-and-why-i-love-it/2021/04/01/</link>
		
		<dc:creator><![CDATA[Elam Blackwell]]></dc:creator>
		<pubDate>Thu, 01 Apr 2021 18:10:00 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1833</guid>

					<description><![CDATA[<p> This week there has been a lot of buzz in the news about the newly theorized “Alcubierre Drive” that utilizes only ultra-dense matter. If you haven’t seen anything about it, I would highly recommend looking into it. The basic idea is an “engine” that would be able to warp space-time to allow for superluminal (faster-than-light) travel. [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/the-real-basis-of-sci-fi-in-factions-of-sol-and-why-i-love-it/2021/04/01/">The Real Basis of Sci-Fi in Factions of Sol and Why I Love It</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1833" class="elementor elementor-1833" data-elementor-post-type="post">
						<section class="elementor-section elementor-top-section elementor-element elementor-element-64ca97db elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="64ca97db" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-124765e1" data-id="124765e1" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-ec15b69 elementor-widget elementor-widget-text-editor" data-id="ec15b69" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> </span><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">This week there has been a lot of buzz in the news about the newly theorized “Alcubierre Drive” </span><a style="font-size: 16px; font-style: normal; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://www.universetoday.com/150510/alcubierre-gives-us-an-update-on-his-ideas-about-warp-drives/">that utilizes only ultra-dense matter</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">. If you haven’t seen anything about it, I would highly recommend looking into it. The basic idea is an “engine” that would be able to warp space-time to allow for superluminal (faster-than-light) travel.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-13dcd227 elementor-widget elementor-widget-text-editor" data-id="13dcd227" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><a style="font-size: 16px; font-style: normal; font-weight: 400; background-color: #ffffff;" href="https://en.wikipedia.org/wiki/Alcubierre_drive">The Alcubierre Drive was originally conceived by Miguel Alcubierre</a><span style="font-size: 16px; font-style: normal; font-weight: 400;"> back in 1994, who theorized that this method of transportation would be viable with “negative energy”. The problem with the idea: negative energy doesn’t exist in any large scale sense. However, the idea has recently resurfaced in the news as researchers have found that the same method of travel would be possible with ultra-dense matter. While still very difficult to create, this moves the Alcubierre Drive from the “Impossible” category to the “Very Unlikely” category.</span></p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-386d525 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="386d525" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-98ec26b" data-id="98ec26b" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-76e493a elementor-widget elementor-widget-heading" data-id="76e493a" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">My Experience with Physics and Board Games</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-6b40d44 elementor-widget elementor-widget-text-editor" data-id="6b40d44" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;">I love physics almost as much as I love board games. When I’m not designing, playing, or thinking about board games, I’m usually doing physics homework for my physics major.</p><p style="font-size: 16px; font-style: normal; font-weight: 400;">One of my favorite things about designing <span style="font-size: 16px; font-weight: bold;"><em style="font-size: 16px;"><a style="font-size: 16px;" href="http://markivgames.com/factions-of-sol">Factions of Sol</a></em></span> over this past year has been including elements of real science in the game. Sci-Fi is exactly that: science meeting fiction. With that in mind, here are some of my favorite aspects of Factions of Sol that are at least close to scientifically accurate. </p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-5bd2ec5 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="5bd2ec5" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-b9fd041" data-id="b9fd041" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-e018640 elementor-widget elementor-widget-heading" data-id="e018640" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Our Exoplanet Names are Real!</h2>				</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-0f4ecca elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="0f4ecca" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-15d1fbf" data-id="15d1fbf" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<section class="elementor-section elementor-inner-section elementor-element elementor-element-952b554 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="952b554" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-33 elementor-inner-column elementor-element elementor-element-2c9b662" data-id="2c9b662" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-51f3d94 elementor-widget elementor-widget-image" data-id="51f3d94" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
															<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/01/Factions_Of_Sol_Jupiter_Card_2_Sci_fi_Board_Games_Alien_Playing_Fun_Dystopia.png" title="" alt="" loading="lazy" />															</div>
				</div>
					</div>
		</div>
				<div class="elementor-column elementor-col-33 elementor-inner-column elementor-element elementor-element-616115b" data-id="616115b" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-d2f5352 elementor-widget elementor-widget-image" data-id="d2f5352" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
												<figure class="wp-caption">
										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/01/Factions_Of_Sol_Jupiter_Card_Sci_Fi_Board_Games_Alien_Playing_Fun_Dystopia.png" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">Some of our exoplanets!</figcaption>
										</figure>
									</div>
				</div>
					</div>
		</div>
				<div class="elementor-column elementor-col-33 elementor-inner-column elementor-element elementor-element-63edc35" data-id="63edc35" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-8a39b05 elementor-widget elementor-widget-image" data-id="8a39b05" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
															<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/factions-of-sol-brahe1-mark-iv-games-board-game-sci-fi-alcubierre-drive-aliens.png" title="" alt="" loading="lazy" />															</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				<div class="elementor-element elementor-element-bf23254 elementor-widget elementor-widget-text-editor" data-id="bf23254" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px;"><span style="font-style: normal; font-weight: 400;">When we decided to include exoplanets in </span><b><i>Factions of Sol</i></b>, I knew it came with a host of exciting opportunities. Exoplanets are planets that orbit stars besides our sun (Sol). To date, over 4,000 exoplanets have been discovered orbiting over 3,000 stars. <a style="font-style: normal; font-weight: 400; font-size: 16px;" href="https://exoplanets.nasa.gov/discovery/exoplanet-catalog/">For a live update on exoplanets visit this link here</a>.</p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;">We quickly decided that the exoplanets in our game would be named after real exoplanets. These names are decided by the International Astronomical Union and they’re absolutely incredible. </p>								</div>
				</div>
				<div class="elementor-element elementor-element-c3ec909 elementor-widget elementor-widget-heading" data-id="c3ec909" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Realistic Orbital Movement</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-5f15548 elementor-widget elementor-widget-image" data-id="5f15548" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
												<figure class="wp-caption">
										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/orbit-image-factions-of-sol-mark-iv-games-board-game-sci-fi-alcubierre-drive-aliens-1.jpg" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">I like to imagine slingshot around planets looks something like this</figcaption>
										</figure>
									</div>
				</div>
				<div class="elementor-element elementor-element-e61d8ed elementor-widget elementor-widget-text-editor" data-id="e61d8ed" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">In space, specific trajectories of movement are vital to successfully traveling between celestial bodies. The game board in </span><span style="font-size: 16px; font-weight: bold; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"><em style="font-size: 16px;">Factions of Sol</em></span><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> is specifically designed to mimic this type of movement. While the shortest distance between two points is a straight line, it is often not the most </span><em style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">efficient </em><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">path to travel, an idea that is both true in real space travel as well as in Factions of Sol. </span></p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Another important aspect of interplanetary travel is using different planet’s gravity to assist your movement. Opportunities for a gravitational slingshot are crucial to planning your movement in </span><span style="font-size: 16px; font-weight: bold; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"><em style="font-size: 16px;">Factions of Sol</em></span><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> and in space travel. </span></p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-fa00d0c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="fa00d0c" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-efaf39a" data-id="efaf39a" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-fbfe6dd elementor-widget elementor-widget-heading" data-id="fbfe6dd" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Fascinating Near Future Technology: The Alcubierre Drive</h2>				</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-c7ddffc elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="c7ddffc" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-a015ef0" data-id="a015ef0" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-ac79619 elementor-widget elementor-widget-text-editor" data-id="ac79619" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p>Guess what? You can construct an Alcubierre Drive in&nbsp;<strong><em>Factions of Sol</em></strong>&nbsp;too! All of the machines and technology you can build and use in the game are theorized as being important to humanity’s next steps towards the stars. Everything from&nbsp;<a href="https://en.wikipedia.org/wiki/Solar_sail#:~:text=Solar%20sails%20(also%20called%20light,been%20proposed%20since%20the%201980s.">solar sails</a>&nbsp;(<a href="https://www.nasa.gov/mission_pages/tdm/solarsail/index.html">which have already been used in a number NASA missions</a>) to a&nbsp;<a href="https://en.wikipedia.org/wiki/Dyson_sphere">Dyson sphere</a>&nbsp;(a theorized shell around the sun that could harness most of its energy output) are usable in&nbsp;<strong><em>Factions of Sol</em></strong>. While each of these technologies are utilized in a way that falls within the games mechanics, our attempt is to use them in a semi-realistic way.</p>
<p>Overall, science fiction is ultimately a work of fiction. But the reason that I gravitate towards sci-fi is because of my love for the sci, which I hope comes out in the games I design.&nbsp;</p>
<p><a href="https://markivgames.com/factions-of-sol-a-new-universe-to-discover/2021/01/21/" target="_blank" rel="noopener">CLICK HERE if you want to learn more about the development history of Factions of Sol.</a></p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				</div>
		<p>The post <a href="https://factionsofsol.com/the-real-basis-of-sci-fi-in-factions-of-sol-and-why-i-love-it/2021/04/01/">The Real Basis of Sci-Fi in Factions of Sol and Why I Love It</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Important Lessons About Teamwork in Board Game Design</title>
		<link>https://factionsofsol.com/important-lessons-about-teamwork-in-board-game-design/2021/02/25/</link>
		
		<dc:creator><![CDATA[Emma Sollenberger]]></dc:creator>
		<pubDate>Fri, 26 Feb 2021 03:13:00 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1680</guid>

					<description><![CDATA[<p>Working as a team has its ups and downs, especially when that team is composed of two very close friends. Harry and I make up “Team I,” one of two board game design teams on Mark IV Games. Before Mark IV Games had even started, we were already close. We played D&#38;D together (He DMs [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/important-lessons-about-teamwork-in-board-game-design/2021/02/25/">Important Lessons About Teamwork in Board Game Design</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Working as a team has its ups and downs, especially when that team is composed of two very close friends. Harry and I make up “Team I,” one of two board game design <a href="https://markivgames.com/about-us/">teams</a> on Mark IV Games. Before Mark IV Games had even started, we were already close. We played <a href="https://dnd.wizards.com/">D&amp;D</a> together (He DMs one game and we both play in another), lived in the same college <a href="https://sites.northwestern.edu/willard/about/">dorm</a>, and got along really well.&nbsp;</p>



<p class="wp-block-paragraph">The two of us have been working for almost a year on designing our game, codenamed <em>Project Impervious</em>, and we’ve learned a lot about each other in the process. For starters, Harry is much more creative than I am. Lots of the game’s best features were ideas that randomly popped into his head. I, meanwhile, am more methodical and logical, and enjoy problem solving. I like to make things work, while Harry likes to make things that work.</p>



<p class="wp-block-paragraph">This creates tension sometimes–&nbsp;Harry might have a really interesting idea that, to me, just doesn’t fit the game. I may come up with a solution to a problem, but Harry sees a way to avoid the problem altogether. In general, I’m a lot more resistant to change, but Harry is always willing to go out on a limb.</p>



<p class="wp-block-paragraph">More often than not, however, these differences enhance the board game design experience. I created the first draft of <em>Project Impervious</em> a year ago, and without Harry’s input, the game was very, very boring. And without me to slow him down, Harry jumps from idea to idea instead of sticking with one concept to see if it works. As projects <a href="https://markivgames.com/the-story-of-the-evolution-of-factions-of-sol/2021/01/02/">evolve over time</a>, we don’t worry about upsetting each other, because we trust that what we say is in the best interest of the game.</p>



<p class="wp-block-paragraph">At the end of the day, board games are about bringing people together. This means compromising and trying new things, even if you don’t think they’ll work. I’m grateful that Harry is able to push me out of my comfort zone and show me how to improve one adjustment at a time.</p>



<p class="wp-block-paragraph">For those of you working on your own <a href="https://markivgames.com/category/game-design/">board game design</a>, or even working on any collaborative projects, how do you handle working with people with different work styles? Is there a tip or trick you use when conflict arises? Let me know in the comments or reach out to our <a href="https://www.facebook.com/markivgames/">Facebook</a>, <a href="https://www.instagram.com/markivgames/">Instagram</a> or <a href="https://twitter.com/markivgames">Twitter</a> what your experience with collaboration is!</p>
<p>The post <a href="https://factionsofsol.com/important-lessons-about-teamwork-in-board-game-design/2021/02/25/">Important Lessons About Teamwork in Board Game Design</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>5 Ways to Get the Most Out of Playtesting</title>
		<link>https://factionsofsol.com/five-ways-to-get-the-most-out-of-playtesting/2021/02/11/</link>
		
		<dc:creator><![CDATA[Emma Sollenberger]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 22:05:00 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Self Publishing]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1548</guid>

					<description><![CDATA[<p>Playtesting Can Seem Terrifying at First Playtesting your new board game can be terrifying. It’s a crucial step in the board game design process, but that doesn’t mean you won’t be riddled with anxiety the entire time. However, playtests don’t have to be daunting. If done right, they can actually be one of the most [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/five-ways-to-get-the-most-out-of-playtesting/2021/02/11/">5 Ways to Get the Most Out of Playtesting</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1548" class="elementor elementor-1548" data-elementor-post-type="post">
						<section class="elementor-section elementor-top-section elementor-element elementor-element-67a9a2a3 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="67a9a2a3" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-3ecd224f" data-id="3ecd224f" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-bce0280 elementor-widget elementor-widget-heading" data-id="bce0280" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Playtesting Can Seem Terrifying at First</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-0684a84 elementor-widget elementor-widget-text-editor" data-id="0684a84" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Playtesting your new board game can be terrifying. It’s a crucial step in the board game design process, but that doesn’t mean you won’t be riddled with anxiety the entire time. However, playtests don’t have to be daunting. If done right, they can actually be one of the most enjoyable times in the design process. Seeing other people enjoy your game is incredibly rewarding. I’ve been playtesting <a href="https://markivgames.com/factions-of-sol/"><em>Factions of Sol</em> </a>with </span><a href="https://markivgames.com/about-us/" target="_blank" rel="noopener">our team</a><span style="font-size: 16px; font-style: normal; font-weight: 400;"> for about a year now, and I’ve put together some tips that helped me hone my method.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-0aa74b6 elementor-widget elementor-widget-heading" data-id="0aa74b6" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">1. When playtesting, be open to feedback and criticism</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-a78b59c elementor-widget elementor-widget-text-editor" data-id="a78b59c" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">This is the most important thing. While it may seem obvious, I’m sure we’ve all had the experience of showing a piece of art to the world and getting a lukewarm reception. Before heading into your playtest, take a moment to remind yourself that whatever people say is not a reflection of you. Breathe and remember that they’re only trying to make your game better. No board game is amazing right off the bat. There are always problems. When playtesters have something negative to say, they’re helping you identify them. Of course, that doesn’t mean everything they say is worth noting down&#8230;</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-d61d13b elementor-widget elementor-widget-heading" data-id="d61d13b" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">2. Learn what criticism is helpful and what is not</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-0e9dba7 elementor-widget elementor-widget-text-editor" data-id="0e9dba7" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">Playtesters are people too, and often they won’t say exactly what you need to hear. They can have plenty of good insights, but sometimes they may say something that just isn’t worth worrying about. “I think the pieces should be like this” and “What if you had little aliens instead of robots” are examples of feedback that aren’t helpful when you’re testing out your new mechanic. Take their critiques seriously, but remember that they’re (usually) not board game experts and they don’t represent the majority opinion. If you think your trade mechanic is fine the way it is, don’t change it at the whims of one person. </p>								</div>
				</div>
				<div class="elementor-element elementor-element-58c11b0 elementor-widget elementor-widget-heading" data-id="58c11b0" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">3. Know what you want feedback on</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-a8000a0 elementor-widget elementor-widget-text-editor" data-id="a8000a0" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">&#8230;and tell your playtesters ahead of time! This is hugely helpful for playtesters. A new game is a lot of information for one person to process. If you tell them beforehand “I’m testing the power deck, let me know what you think” or ask them afterwards “Did the power deck help you finish the quests?” they’re much more likely to provide useful feedback. A general “What did you like?” is useful as it tells you what stands out about your game, but it’s not as helpful when you’re testing something new or looking for feedback on something specific.</p>								</div>
				</div>
				<div class="elementor-element elementor-element-d56f06b elementor-widget elementor-widget-heading" data-id="d56f06b" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">4. Have an effective rulebook</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-bc006a3 elementor-widget elementor-widget-text-editor" data-id="bc006a3" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">You may not think the rulebook is as important when you’re first starting your game, but giving playtesters something to reference really lowers the barriers to entry. The rulebook doesn’t need to be perfect–  if the game isn’t finished, your instructions aren’t either. But it’s important that players fully understand your game so they can give helpful feedback. More time spent figuring out rules is less time playing. Put your best foot forward and give them a manual to reference. </p>								</div>
				</div>
				<div class="elementor-element elementor-element-97ca883 elementor-widget elementor-widget-heading" data-id="97ca883" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">5. Be prepared for playtesting to go wrong</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-b698554 elementor-widget elementor-widget-text-editor" data-id="b698554" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;">No matter how much effort you put into your rulebook or how much time you spend explaining rules, there will be problems. Players will find a scenario you didn’t think about or an exploit you didn’t find. That’s ok! Learn to roll with the punches. The point of playtesting is to find those things. If one playtest goes awry, it’s not a huge deal. Learn what you can, make adjustments, and try again.</p>								</div>
				</div>
				<div class="elementor-element elementor-element-463db5e elementor-widget elementor-widget-image" data-id="463db5e" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
												<figure class="wp-caption">
										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2020/12/Mark_IV_Games_Playtest4_Factions_Of_Sol_Board_Game_Aliens_Sci_Fi-2.jpg" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">Playtesting Factions of Sol designed by Mark IV Games</figcaption>
										</figure>
									</div>
				</div>
				<div class="elementor-element elementor-element-edd82bd elementor-widget elementor-widget-heading" data-id="edd82bd" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Other Playtesting Resources</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-45a4fd9 elementor-widget elementor-widget-text-editor" data-id="45a4fd9" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<ul>
<li><a href="https://www.boardgamedesignlab.com/playtesting/">Playtesting: A Complete Encyclopedia &#8211; BGDL</a></li>
<li><a href="https://printninja.com/board-game-playtesting">Board Game Playtesting &#8211; Print Ninja</a></li>
<li><a href="https://brandonthegamedev.com/6-ways-to-find-play-testers-for-your-new-board-game/">6 Ways to Find Playtesters &#8211; Brandon Rollins</a></li>
</ul>								</div>
				</div>
				<div class="elementor-element elementor-element-3f140c5 elementor-widget elementor-widget-heading" data-id="3f140c5" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Tell Us About Your Experience!</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-d0b153e elementor-widget elementor-widget-text-editor" data-id="d0b153e" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Do you have any other playtesting tips? Have any of your playtests gone horribly wrong? Let us know in the comments or message us on our&nbsp;</span><a style="font-size: 16px; font-style: normal; font-weight: 400; background-color: #ffffff;" href="https://www.facebook.com/markivgames/" target="_blank" rel="noopener">Facebook</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">,&nbsp;</span><a style="font-size: 16px; font-style: normal; font-weight: 400; background-color: #ffffff;" href="https://www.instagram.com/markivgames/?hl=en" target="_blank" rel="noopener">Instagram</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">, or&nbsp;</span><a style="font-size: 16px; font-style: normal; font-weight: 400; background-color: #ffffff;" href="https://twitter.com/markivgames" target="_blank" rel="noopener">Twitter</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">! We can all learn from each other.</span></p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				</div>
		<p>The post <a href="https://factionsofsol.com/five-ways-to-get-the-most-out-of-playtesting/2021/02/11/">5 Ways to Get the Most Out of Playtesting</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Factions of Sol: A New Universe to Discover</title>
		<link>https://factionsofsol.com/factions-of-sol-a-new-universe-to-discover/2021/01/21/</link>
		
		<dc:creator><![CDATA[Joe Blanchard]]></dc:creator>
		<pubDate>Thu, 21 Jan 2021 18:21:00 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Notes from the Team]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1486</guid>

					<description><![CDATA[<p>Introduction: A New Universe The&#160;team&#160;at Mark IV Games is currently in the process of publishing our very first game (coming to kickstarter soon) called&#160;Factions of Sol, which takes place in a very unique and new universe—a 1950’s “retro-dystopia” of Earth and its solar system. And as part of that work, we’ve VERY excitedly been writing [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/factions-of-sol-a-new-universe-to-discover/2021/01/21/">Factions of Sol: A New Universe to Discover</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1486" class="elementor elementor-1486" data-elementor-post-type="post">
						<section class="elementor-section elementor-top-section elementor-element elementor-element-53c8aebc elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="53c8aebc" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-6117f1" data-id="6117f1" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-79057d7 elementor-widget elementor-widget-heading" data-id="79057d7" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Introduction: A New Universe</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-b37d5d7 elementor-widget elementor-widget-text-editor" data-id="b37d5d7" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;">The <a style="font-size: 16px;" href="https://markivgames.com/about-us/">team</a> at Mark IV Games is currently in the process of publishing our very first game (coming to kickstarter soon) called <em style="font-size: 16px;"><a style="font-size: 16px;" href="https://markivgames.com/factions-of-sol/">Factions of Sol</a></em>, which takes place in a very unique and new universe—a 1950’s “retro-dystopia” of Earth and its solar system. And as part of that work, we’ve VERY excitedly been writing goofy characters, horrifying (mostly gay) creatures, and thrilling adventures, and we want to share this new universe with you!<br /><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"><br /></span></p><p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">And as part of sharing this WILD world with you, I wanted to give you a bit of an introduction into the new universe (galaxy) of Sol. So what the hell does “retro-dystopia” mean? Do we even know? Why are all the creatures gay? Isn’t that homophobic? Wonderful questions, one and all!</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-987ec8a elementor-widget elementor-widget-heading" data-id="987ec8a" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">The Retro-Dystopia of Sol</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-43fd7ed elementor-widget elementor-widget-text-editor" data-id="43fd7ed" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;">A retro-dystopia refers to a story that takes place in the past, but has been rewritten as a dystopia. In the universe of Sol (“<em style="font-size: 16px;">Sol” </em>being the name of both the Sun and Earth’s solar system) the year is only 1955, but a “family friendly” megacorporation called Megacore has taken over the planet Earth, ushered humankind into an early space age, and has settled the solar system with research colonies and space stations, all to try and find what Mark Megacore (founder and CEO of Megacore, Inc) believes is a secret paradise, hidden far across the galaxy. </p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">So how did our world get this way? How come it’s so different?</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-f475ae5 elementor-widget elementor-widget-heading" data-id="f475ae5" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">From the New Universe a Sci-Fi Alternate History Unfolds</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-9826dff elementor-widget elementor-widget-text-editor" data-id="9826dff" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Well like a </span><a style="font-size: 16px; font-style: normal; font-weight: 400; background-color: #ffffff;" href="https://collider.com/best-x-men-movies-ranked-worst-to-best/">mediocre X-Men movie</a><span style="font-size: 16px; font-style: normal; font-weight: 400;">, the timeline diverges with a somewhat-unjustified new technology. At the turn of the 20th century, a teenage Mark Megacore invents a new form of long-range radio and picks up a strange signal coming from across the galaxy, dreaming that night of a galactic paradise. Mark Megacore then creates MegaCore and takes over the planet over the course of World War One as MegaCore’s new technologies seduce and then subsume every world power—creating the Dominion of MegaCore. With the world’s resources at his command, MegaCore then ushers in a utopian space age for the wealthy—and a dark dystopia for the rest.</span></p>
<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">By the 1950’s, Mercury’s vast solar energy fields power Sol’s ships, thousands of long-range radio towers are built on Mars to seek out MegaCore’s mysterious alien signal, and missions across the cosmos are launched from Jupiter where humans encounter thousands of new, mostly gay species—leading theorists to the conclusion that turns out, heterosexuality is unique to Earth. But despite these incredible breakthroughs, MegaCore’s constant push for progress has turned Earth into an environmental wasteland, home to endless slums and hidden enclaves of elites. </span><span style="font-size: 16px; font-style: normal; font-weight: 400;"><br /></span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-1d14397 elementor-widget elementor-widget-heading" data-id="1d14397" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">When does Factions of Sol Take Place?</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-3d8c3b7 elementor-widget elementor-widget-text-editor" data-id="3d8c3b7" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;">In 1955, MegaCore’s long-sought after alien signals return suddenly with a clear and urgent message—The death of the universe is near, and only those who are worthy will be saved and reach paradise. This message brings chaos and war to the planets of <em style="font-size: 16px;">Sol</em>, causing the different factions to rise up and fight against their extinction.</p><p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Want to read more about the secret history of MegaCore, or the rise of the different factions of </span><em style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Sol? </em><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Like, comment, and let us know! Follow us on </span><a style="font-size: 16px; font-style: normal; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://www.facebook.com/markivgames/?ref=page_internal">Facebook</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">, </span><a style="font-size: 16px; font-style: normal; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://www.instagram.com/markivgames/?hl=en">Instagram</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> or </span><a style="font-size: 16px; font-style: normal; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://twitter.com/markivgames">Twitter</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">!</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-0069ede elementor-widget elementor-widget-image" data-id="0069ede" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
															<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/02/space-2334655_1920.jpg" title="" alt="" loading="lazy" />															</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				</div>
		<p>The post <a href="https://factionsofsol.com/factions-of-sol-a-new-universe-to-discover/2021/01/21/">Factions of Sol: A New Universe to Discover</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Dream to Reality: The Board Game Art in Factions of Sol</title>
		<link>https://factionsofsol.com/dream-to-reality-the-board-game-art-design-process/2021/01/02/</link>
		
		<dc:creator><![CDATA[Samara Malik]]></dc:creator>
		<pubDate>Sat, 02 Jan 2021 03:04:46 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">http://markivgames.com/?p=793</guid>

					<description><![CDATA[<p>Creating Board Game Art was an Unexpected Opportunity When I entered college, “design an entire board game from scratch” was never on the table. But then, there I was sitting in a meeting room of our residence hall, surrounded by my friends, with an in-progress art minor and an opportunity:&#160;Factions of Sol.&#160; When it came [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/dream-to-reality-the-board-game-art-design-process/2021/01/02/">Dream to Reality: The Board Game Art in Factions of Sol</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="793" class="elementor elementor-793" data-elementor-post-type="post">
						<section class="elementor-section elementor-top-section elementor-element elementor-element-43287d4e elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="43287d4e" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-73c05aba" data-id="73c05aba" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-2ec314e elementor-widget elementor-widget-heading" data-id="2ec314e" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Creating Board Game Art was an Unexpected Opportunity</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-abaff7c elementor-widget elementor-widget-text-editor" data-id="abaff7c" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">When I entered college, “design an entire board game from scratch” was never on the table. But then, there I was sitting in a meeting room of our residence hall, surrounded by my friends, with an in-progress art minor and an opportunity: </span><a href="https://markivgames.com/factions-of-sol/" target="_blank" rel="noopener">Factions of Sol</a><i>.</i><span style="font-size: 16px; font-style: normal; font-weight: 400;"> </span></p>
<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">When it came to Mark IV Games, I had some previous experience in social media marketing for an NPO club and as a Production Manager for a theatre company. I was excited to put it to use, but when it came to games specifically I felt useless. </span><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">When I had game nights pre-college, we played video games. Any board games were Cards Against Humanity or Monopoly, with Dungeons and Dragons being the most intense game I played. But we had no money and needed board game art. So, I became the art director. My role goes a little deeper than a normal art director’s would&#8211; I manage our contracted artists, but I also do a ton of hands-on designing myself! So how does that work?</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-4e5ad3c elementor-widget elementor-widget-heading" data-id="4e5ad3c" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">The Production Line Process for Factions of Sol's Art</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-d0acfe6 elementor-widget elementor-widget-text-editor" data-id="d0acfe6" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Each drawing starts on paper. Sometimes there’s a structure and sometimes there’s not. For settler cards, I was just given the name. For a faction like Quantum Tunnelers, one of several factions in </span><span style="font-weight: bold; font-size: 16px; font-style: normal;"><i>Faction of Sol</i></span><span style="font-size: 16px; font-style: normal; font-weight: 400;">, I was given a description.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-26ff39c elementor-widget elementor-widget-text-editor" data-id="26ff39c" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">The description for Quantum Tunnelers is as follows: </span></p>
<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">“<strong>Quantum Tunnelers</strong> &#8211; mi</span><span style="font-size: 16px; font-style: normal; font-weight: 400;">ners meet mad scientist, space-age pickaxe, hair is frizzy, covered in soot and have goggles on, sci-fi miners essentially, tunnel through space-time, tool to do that would be the sci-fi pickaxe, incorporate portals, possibly old times train conductor with the pocket watch and such, working men”</span></p>
<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">It’s not particularly formal, because those are my own written notes. Each description was given verbally over Zoom, with the </span><span style="font-weight: bold; font-size: 16px; font-style: normal;"><i>Faction of Sol</i></span><span style="font-size: 16px; font-style: normal; font-weight: 400;"> team brainstorming together on which parts of their individual visions they feel fit the vibe in a way that doesn’t clash. They worked on finding a consensus and I summarized it. </span><span style="font-size: 16px; font-style: normal; font-weight: 400;"><br /></span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-4088dc2 elementor-widget elementor-widget-heading" data-id="4088dc2" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">Step 1: Find Inspiration</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-8a97c9d elementor-widget elementor-widget-text-editor" data-id="8a97c9d" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">This is when the Googling starts. I take my notes or my immediate thoughts and plug them into Google Images as keywords. For Quantum Tunnelers I had words to work with— “mad scientist,” “cave miners,” “train conductor.” Often, however, I take my spin on it, something I want to add. For the Quantum tunneler ship, for example, I had no team guidance on what that should look like. So my Googling went more with my own thoughts. I wanted to dig into that idea of tunneling through spacetime (pun intended) without losing the sense of sci-fi, so I focused my image research on existing media that had that. For example, the Star Trek series, a show similarly about exploration through space. How did they set up their ships? What aspects were important to each function of the ship? </span></p>
<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">So, if we take a look at the Quantum Tunneler ship, you’ll see inside the ship there is a control center similar to that of the bridge in Star Trek. Above it, we have three viewing decks. These decks were inspired by Joss Whedon’s Avengers movie. The Helicarrier in the movie had a two-tiered bridge, separated by a step and railing, and the ship was floor to ceiling windows. I compared my more specific searches with a general search of 1950s comic book ships and the one on the page was born. Or at least, it was formed in my head. Now, I just had to translate that to paper. </span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-0a22c14 elementor-widget elementor-widget-heading" data-id="0a22c14" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">Step 2: Make a Sketch</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-cf15942 elementor-widget elementor-widget-text-editor" data-id="cf15942" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Drawing people is insanely hard, any artist will echo that. I take reference images of poses and download them to my iPad, then I draw the skeletal structure of that person in the image, using my iPad like a Lightbox, for speed and to be sure the proportions aren’t off. The image is then pushed to the side and I build the body shape I want on this stick figure. Finally, I add the details—clothing creases, pant leg flares, boot thickness. This can be time-consuming, especially if the person is wearing something that radically changes how their body would look (but I try to have a bit of foresight for that kind of stuff and build that extra bulk in earlier). Once all that is cleaned up, I upload it to Google Drive.</span></p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400;">In the Google Drive folder, the entire team of Mark IV Games can view my sketch. They leave comments detailing what reads, what doesn’t read, what could be stronger or outright removed. From here, the sketch goes to one of two places. </span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-56ea715 elementor-widget elementor-widget-image" data-id="56ea715" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
															<img fetchpriority="high" decoding="async" width="350" height="343" src="https://factionsofsol.com/wp-content/uploads/2021/02/Mark_IV_Games_Megacore_WIP_Board_Game_Aliens_Sci_Fi_Dystopia_Retrofuturism.jpg" class="attachment-large size-large wp-image-1541" alt="two megacore employees from factions of sol" srcset="https://factionsofsol.com/wp-content/uploads/2021/02/Mark_IV_Games_Megacore_WIP_Board_Game_Aliens_Sci_Fi_Dystopia_Retrofuturism.jpg 350w, https://factionsofsol.com/wp-content/uploads/2021/02/Mark_IV_Games_Megacore_WIP_Board_Game_Aliens_Sci_Fi_Dystopia_Retrofuturism-300x294.jpg 300w" sizes="(max-width: 350px) 100vw, 350px" />															</div>
				</div>
				<div class="elementor-element elementor-element-e44370c elementor-widget elementor-widget-heading" data-id="e44370c" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h3 class="elementor-heading-title elementor-size-default">Step 3: Add Color and Consult Contractor</h3>				</div>
				</div>
				<div class="elementor-element elementor-element-2598b01 elementor-widget elementor-widget-text-editor" data-id="2598b01" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">After the first draft, we could be ready to add color. This is rare, but does happen, and in this case I would transfer it over to Roxanne’s folder. Roxanne is an artist here at Northwestern who we’ve recruited as a freelancer, so I’m not doing all the art myself. She takes my sketch, digitizes it into Adobe Illustrator, and does the line art and color. Not every sketch that goes to her is perfect, often they come with minor tweaks: an expression change (if they have a face in the original sketch at all), the shape of hands/fingers, a mistaken proportion. Little things she can fix as she goes! From then on, it goes back and forth between the Faction of Sol team and Roxanne, till we get a version of it we can put in the game. </span></p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400;">But, let’s say it’s not ready for Roxanne. Well, a similar process occurs. I take the sketch, adjust it or redo it, depending on the severity of the change, re-upload it, and rinse and repeat until it’s ready! The changes I make are major—outfit changes, pose changes, prop changes, etc. Things that change the entire look of the card. </span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-86e1da0 elementor-widget elementor-widget-image" data-id="86e1da0" data-element_type="widget" data-e-type="widget" data-widget_type="image.default">
				<div class="elementor-widget-container">
															<img decoding="async" width="214" height="300" src="https://factionsofsol.com/wp-content/uploads/2020/12/Mark_IV_Games_Old_Man_Factions_Of_Sol_Aliens_Sci_Fi-214x300.png" class="attachment-medium size-medium wp-image-193" alt="A cartoon old man in a space helmet with a flying oxygen tank and a flying walker. He&apos;s holding his thumb up and looks really excited to be there" srcset="https://factionsofsol.com/wp-content/uploads/2020/12/Mark_IV_Games_Old_Man_Factions_Of_Sol_Aliens_Sci_Fi-214x300.png 214w, https://factionsofsol.com/wp-content/uploads/2020/12/Mark_IV_Games_Old_Man_Factions_Of_Sol_Aliens_Sci_Fi-731x1024.png 731w, https://factionsofsol.com/wp-content/uploads/2020/12/Mark_IV_Games_Old_Man_Factions_Of_Sol_Aliens_Sci_Fi-768x1075.png 768w, https://factionsofsol.com/wp-content/uploads/2020/12/Mark_IV_Games_Old_Man_Factions_Of_Sol_Aliens_Sci_Fi.png 780w" sizes="(max-width: 214px) 100vw, 214px" />															</div>
				</div>
				<div class="elementor-element elementor-element-b1b1aeb elementor-widget elementor-widget-heading" data-id="b1b1aeb" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">I Have Fallen in Love with Designing Board Game Art</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-14bde370 elementor-widget elementor-widget-text-editor" data-id="14bde370" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p></p>
<p class="wp-block-paragraph"><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">We have a lot of fun here at Mark IV Games putting this stuff together. Half our meetings are spent brainstorming and building on top of each other to create the next, crazy conception that sets our cards apart from the rest of the board games out there. We want our style to reflect the fun we had in creating the pieces! Art is something I love, I’m even minoring in it, so having this set-out time in my week to sit down and practice is heavenly. Plus, there’s a lot of artistic freedom that comes with the job, something I feel blessed to have. Interested to see more? Want to playtest the game? Check out the Factions of Sol page on our website, by clicking right </span><a style="font-size: 16px; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://markivgames.com/factions-of-sol/" target="_blank" rel="noopener">here</a><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">!</span><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> Have more questions or insights? Comment below, search </span><b style="font-style: inherit; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"><i>Factions of Sol </i></b><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">on our blog for other team member’s posts or follow us on our </span><a style="font-size: 16px; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://www.facebook.com/markivgames/" target="_blank" rel="noopener">Facebook</a><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">, </span><a style="font-size: 16px; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://www.instagram.com/markivgames/" target="_blank" rel="noopener">Instagram</a><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> or </span><a style="font-size: 16px; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://twitter.com/markivgames" target="_blank" rel="noopener">Twitter</a><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">.</span></p>
<p></p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				</div>
		<p>The post <a href="https://factionsofsol.com/dream-to-reality-the-board-game-art-design-process/2021/01/02/">Dream to Reality: The Board Game Art in Factions of Sol</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Story of the Evolution of Factions of Sol</title>
		<link>https://factionsofsol.com/the-story-of-the-evolution-of-factions-of-sol/2021/01/02/</link>
		
		<dc:creator><![CDATA[Joe Blanchard]]></dc:creator>
		<pubDate>Sat, 02 Jan 2021 02:06:25 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Self Publishing]]></category>
		<guid isPermaLink="false">http://markivgames.com/?p=779</guid>

					<description><![CDATA[<p>Factions of Sol was Raised by a Village Factions of Sol,&#160;Mark IV Games’ first game, has been in development for just about a year, and from beginning to end, the game has changed countless times. We’ve created and redrafted dozens of card decks, trashed tons of ideas, and spent endless hours playtesting to get the [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/the-story-of-the-evolution-of-factions-of-sol/2021/01/02/">The Story of the Evolution of Factions of Sol</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="779" class="elementor elementor-779" data-elementor-post-type="post">
						<section class="elementor-section elementor-top-section elementor-element elementor-element-7cdc06f elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="7cdc06f" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-89b6c5d" data-id="89b6c5d" data-element_type="column" data-e-type="column">
			<div class="elementor-widget-wrap elementor-element-populated">
						<div class="elementor-element elementor-element-98d1aea elementor-widget elementor-widget-heading" data-id="98d1aea" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Factions of Sol was Raised by a Village</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-cab2ef4 elementor-widget elementor-widget-text-editor" data-id="cab2ef4" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-weight: bold; font-size: 16px; font-style: normal;"><i>Factions of Sol, </i></span><span style="font-size: 16px; font-style: normal; font-weight: 400;">Mark IV Games’ first game, has been in development for just about a year, and from beginning to end, the game has changed countless times. We’ve created and redrafted dozens of card decks, trashed tons of ideas, and spent endless hours playtesting to get the game to where it is now. And much like raising an infant, creating </span><a href="https://markivgames.com/factions-of-sol/" target="_blank" rel="noopener"><strong><em>Factions of Sol</em></strong> </a><span style="font-size: 16px; font-style: normal; font-weight: 400;">has been a labor of love filled with late nights, bulk orders of plastic pieces, and all the nurturing patience a bunch of college students can muster. More so than most games however, </span><span style="font-weight: bold; font-size: 16px; font-style: normal;"><i>Factions of Sol</i></span><span style="font-size: 16px; font-style: normal; font-weight: 400;"> was raised by a village—with a three-dad design team (Adam, Elam, and I) and orbiting </span><a href="https://markivgames.com/about-us/" target="_blank" rel="noopener">team members </a><span style="font-size: 16px; font-style: normal; font-weight: 400;">who constantly improved our work, the game is very much so the product of a community, and we’re proud to show off our nerd-baby to the world soon. </span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-3f13e7e elementor-widget elementor-widget-heading" data-id="3f13e7e" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Elam's Original Idea for <i>Factions of Sol</i></h2>				</div>
				</div>
				<div class="elementor-element elementor-element-dbfa8b3 elementor-widget elementor-widget-text-editor" data-id="dbfa8b3" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">The original game was designed by Elam and consisted solely of hundreds of small white squares of printer paper attached to playing cards—our low budget mockups of game cards. Players stole, “called the law” down on other players, and bid on cards every round. And while this first version shared core ideas like building machines, exploring planets, and earning victory points, its gameplay was drastically different—but it gave us a wonderful foundation.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-6e993ec elementor-widget elementor-widget-heading" data-id="6e993ec" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">After Consulting the Team, a New Game Board</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-193c261 elementor-widget elementor-widget-text-editor" data-id="193c261" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400;">Shortly after Elam presented this game to the company, we decided to form a design team to take the game farther—which we playfully named “Jupiter Rats” (referring to a running joke that space rats were infesting Jupiter). I vividly remember the first meeting that the JR team had. In a preceding meeting with the whole company, we really wanted to structure </span><span style="font-weight: bold;"><i>Factions of Sol </i></span><span style="font-size: 16px; font-weight: 400;">in a way that made it more physically and visually interesting. To solve this, we came up with the exciting idea that the game board would be the planets rotating in orbit around the sun, and that each planet would correspond to an action players could take.</span></p><div><span style="font-size: 16px; font-weight: 400;"> </span><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">This new board presented an interesting problem—if the locations (and therefore, distances) of each action are constantly changing at different rates, how do we create a game that stays balanced? The answer, was math. </span></div>								</div>
				</div>
				<div class="elementor-element elementor-element-324c04a elementor-widget elementor-widget-heading" data-id="324c04a" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">The Math Behind the Game Board</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-2f723fd elementor-widget elementor-widget-text-editor" data-id="2f723fd" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Each planet in Earth’s solar system (which we call </span><i>Sol)</i><span style="font-size: 16px; font-style: normal; font-weight: 400;"> orbits at a different rate. Using these rates, we devised a system where each planet’s orbit had a number of steps corresponding to the length of its journey around the sun. Mercury’s orbit, closest to the sun, only has 2 steps, whereas Neptune, the farthest, has 24. This allowed us to mathematically standardize and manipulate the different planet speeds while still keeping the dynamic gameplay we liked so much. But, with a new board came a need for new game mechanics.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-ff89608 elementor-widget elementor-widget-heading" data-id="ff89608" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">The Fundamental Game Mechanics of Factions of Sol</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-e3b705a elementor-widget elementor-widget-text-editor" data-id="e3b705a" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif;">But in order for those cool orbits to be useful, we needed a movement system that would make the changing locations of the planets relevant strategically—so in the same meeting, we created a system where players use limited batteries of energy to move between the orbits (in spaces called sectors), leaving energy pieces in their wake that make travel more difficult. This made longer distances harder to travel, and forced players to keep track of each other’s movements, which, when combined with our moving planets, created wonderfully dynamic gameplay.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-84cbe4e elementor-widget elementor-widget-heading" data-id="84cbe4e" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Quarantine and Playtesting</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-7d0807b elementor-widget elementor-widget-text-editor" data-id="7d0807b" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif;">With these more fundamental mechanics solidified, the next couple months took us into quarantine, and, while hunkered in our childhood homes, the Jupiter Rats team really got into the meat of the game. We had our dynamic base for gameplay, but in order to make </span><span style="font-weight: bold; font-family: var( --e-global-typography-text-font-family ), Sans-serif;"><i>Factions of Sol</i></span><span style="font-size: 16px; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> a game that had nuanced, fair strategy and high replayability, we had to examine and optimize every aspect of the game—which meant tireless rounds of play testing. We continually drafted and redrafted each planet’s mechanics, re-balanced orbits &amp; energy costs, and got yelled at by our online professors for not paying attention.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-eca3de2 elementor-widget elementor-widget-heading" data-id="eca3de2" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">We Eliminate Attack-Based Mechanics</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-15afc70 elementor-widget elementor-widget-text-editor" data-id="15afc70" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Around this time we also took out any attack-based mechanics because of how they sucked the fun out of playing—which left us with no real sources of player interaction in the game, which led us to instituting my personal favorite mechanic, called “Stellar Events”. Stellar Events are game-changing events (planets switching places, wormholes opening, etc.) that players vote on each round. This system proved to be really effective and engaging in our playtests, as not only did Stellar Events incentivize interaction &amp; in-game politics, but they also inherently competitive without being aggressive, and added a wonderful new dimension of replayability to the game.</span></p><p><span style="font-size: 16px; font-style: normal; font-weight: 400;">After the first couple hundred hours on Tabletop Simulator (the gaming software we used to test the game), we started to build the world around our game so we could welcome new players into our stellar madness. We developed the unique 1950’s retro-dystopian style of our game, wrote original lore about the people who inhabited it, and created rulebooks specifically tailored to first-time players to make learning the game easier.</span><span style="font-size: 16px; font-style: normal; font-weight: 400;"><br /></span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-de1937f elementor-widget elementor-widget-heading" data-id="de1937f" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">The Introduction of Factions (How <i>Factions of Sol</i> Got its Name)</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-a10ebae elementor-widget elementor-widget-text-editor" data-id="a10ebae" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400;">The next big step in our process was the introduction of player factions, which we did for three reasons. First, by adding faction abilities and machines players got a unique and customizable playing experience different from anyone else at the table, which helped to make the game more personal to each player. Second, as we added lore for each faction players also got an in-world lens through which to play the game—someone playing the Zealots of Sol can now use the Zealots’ unique history, hopes, and grudges to justify screwing over other players. Third, adding new faction abilities threw off our delicately-built game balance, and the next couple weeks led us into another round of deck revisions and experimentation.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-3cf40c8 elementor-widget elementor-widget-heading" data-id="3cf40c8" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">Next, We Made Factions of Sol Intuitive and Understandable</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-52edb19 elementor-widget elementor-widget-text-editor" data-id="52edb19" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Once we rebalanced the game with factions and revamped our planet mechanics, we found ourselves with a fun, dynamic, and very complicated game—which made it inaccessible to new players. After some great research on the difference between game </span><a style="font-size: 16px; background-color: #ffffff; font-family: var( --e-global-typography-text-font-family ), Sans-serif;" href="https://www.youtube.com/watch?v=5uA3aFxuvfc"><span style="font-size: 16px; font-weight: 400;">depth and complexity</span></a><span style="font-size: 16px; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif;">, we refocused our efforts around building a game that was intuitive and understandable. We added a first-player mode of the game, revisited our rulebook (again), simplified our mechanics, and worked with our wonderful graphic designer to create a system of symbol-based instructions, all of which really helped to make our game more accessible without losing its nuance.</span></p>								</div>
				</div>
				<div class="elementor-element elementor-element-deaacb6 elementor-widget elementor-widget-heading" data-id="deaacb6" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
				<div class="elementor-widget-container">
					<h2 class="elementor-heading-title elementor-size-default">The Next Step for Factions of Sol? Manufacturing.</h2>				</div>
				</div>
				<div class="elementor-element elementor-element-15d2973 elementor-widget elementor-widget-text-editor" data-id="15d2973" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
				<div class="elementor-widget-container">
									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Now finally, at this later stage of the process, the Jupiter Rats team is working on fitting manufacturing concerns into our game design (what pieces are easy or hard to get? Is there anything we don’t need? Why can’t we make pieces out of lead?) so we can make a game that’s as efficient and smart as it is fun. We hope you’ll enjoy the end result of this journey! Follow us at </span><a href="https://www.facebook.com/markivgames/" target="_blank" rel="noopener">Facebook</a><span style="font-size: 16px; font-style: normal; font-weight: 400;">, </span><a href="https://www.instagram.com/markivgames/" target="_blank" rel="noopener">Instagram</a><span style="font-size: 16px; font-style: normal; font-weight: 400;"> and </span><a href="https://twitter.com/markivgames" target="_blank" rel="noopener">Twitter</a><span style="font-size: 16px; font-style: normal; font-weight: 400;">, or contact us if you would like to hear more about our work!</span></p>								</div>
				</div>
					</div>
		</div>
					</div>
		</section>
				</div>
		<p>The post <a href="https://factionsofsol.com/the-story-of-the-evolution-of-factions-of-sol/2021/01/02/">The Story of the Evolution of Factions of Sol</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
