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	<title>Notes from the Team - Factions of Sol</title>
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	<title>Notes from the Team - Factions of Sol</title>
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		<title>Three Reasons Why You Should Definitely Design a Board Game</title>
		<link>https://factionsofsol.com/three-reasons-why-you-should-definitely-design-a-board-game/2021/04/13/</link>
		
		<dc:creator><![CDATA[Emma Sollenberger]]></dc:creator>
		<pubDate>Tue, 13 Apr 2021 15:26:00 +0000</pubDate>
				<category><![CDATA[Notes from the Team]]></category>
		<category><![CDATA[Self Publishing]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1867</guid>

					<description><![CDATA[<p>If you’re an avid board game player, you’ve definitely thought to yourself, “I could do this. I could come up with a cool, fun game to play.” I’m here to tell you that you absolutely should. You don’t need to start a company or go into publishing right away. You don’t need a business plan [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/three-reasons-why-you-should-definitely-design-a-board-game/2021/04/13/">Three Reasons Why You Should Definitely Design a Board Game</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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									<p><span style="font-weight: 400;">If you’re an avid board game player, you’ve definitely thought to yourself, “I could do this. I could come up with a cool, fun game to play.” I’m here to tell you that you absolutely should.</span></p><p><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">You don’t need to start a company or go into publishing right away. You don’t need a business plan or a Kickstarter account or anything that independent board game designers have. You don’t even have to publish or sell your game at all. But if you have an idea– go for it!</span></p><p><span style="font-weight: 400;">Here are three reasons you should bring your board game into the world– even if you have no plans to profit from it.</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">1. Unleash your creative side!</h2>				</div>
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									<p><span style="font-weight: 400;">Board games are, above all, a creative endeavor. You need to come up with cool mechanics, a fun art style, interesting pieces. If you’re crafty and enjoy creating things– a board game can be </span><a href="https://markivgames.com/dream-to-reality-the-board-game-art-design-process/2021/01/02/" target="_blank" rel="noopener">your new creative outlet</a><span style="font-weight: 400;">.</span></p><p><span style="font-weight: 400;">There are so many different elements to board games– mechanics, pieces, rulebooks, lore, art… If you really enjoy one part, you can make a great game that revolves around that, while also branching out into other creative spheres. Stretch the limits of your mind! Make a board game.</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">2. Learn how to problem solve</h2>				</div>
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									<p><span style="font-weight: 400;">One thing </span><a href="https://markivgames.com/five-ways-to-get-the-most-out-of-playtesting/2021/02/11/" target="_blank" rel="noopener">I’ve learned in over a year of playtesting</a><span style="font-weight: 400;"> is that players will figure out ways to completely wreck your game. Your new game won’t be perfect– and that’s great! One of the most important skills you learn is how to put it back together again. </span></p><p><span style="font-weight: 400;">Developing a board game means learning how to solve problems. Maybe the rules are too complicated, so you need to dumb them down. Or maybe there’s a way to exploit a mechanic, and you need a way to prevent it. Designing a board game is a </span><a href="https://markivgames.com/important-lessons-about-teamwork-in-board-game-design/2021/02/25/" target="_blank" rel="noopener">great mental exercise</a><span style="font-weight: 400;"> for learning how to come up with unique solutions to unique problems.</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">3. It’s sooooo much fun</h2>				</div>
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									<p><span style="font-weight: 400;">That&#8217;s it. It’s just fun. Getting to physically make, come up with, and playtest your very own game is an awesome amount of fun. Even if you don’t plan on ever making money on your game, it can be an enjoyable side-project that lets you think creatively and give you a break from everything else in this crazy world.</span></p><p><span style="font-weight: 400;">If you have an idea, go for it! Whether it’s a simple <a href="https://boardgamegeek.com/boardgamecategory/1030/party-game">party game</a> or a <a href="https://boardgamegeek.com/boardgamefamily/12210/mechanism-4x">lore-heavy civilization builder</a>, it’s worth exploring. You’ll learn valuable skills and make some amazing memories. Do it! Design your board game today!</span></p><p><span style="font-weight: 400;">Do you have a back-of-the-mind idea you’ve been meaning to test? Are you currently designing something on the side? Share your idea below! I’d love to see what you’re up to!</span></p>								</div>
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		<p>The post <a href="https://factionsofsol.com/three-reasons-why-you-should-definitely-design-a-board-game/2021/04/13/">Three Reasons Why You Should Definitely Design a Board Game</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>Is Secret Hitler a Morally “Good” Board Game?</title>
		<link>https://factionsofsol.com/is-secret-hitler-a-morally-good-board-game/2021/03/30/</link>
		
		<dc:creator><![CDATA[Harry Echtman]]></dc:creator>
		<pubDate>Tue, 30 Mar 2021 17:59:00 +0000</pubDate>
				<category><![CDATA[Notes from the Team]]></category>
		<category><![CDATA[Other Games?!]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1789</guid>

					<description><![CDATA[<p>Secret Hitler is a controversial board game. We’ve all heard the name for the first time and instinctually flinched. “Well, it’s not pro-Hitler!” they say, “The fascists are bad and they’re trying to take over the government. You have to stop them!” So the concept of Secret Hitler is decidedly anti-Hitler. It explores how a [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/is-secret-hitler-a-morally-good-board-game/2021/03/30/">Is Secret Hitler a Morally “Good” Board Game?</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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									<p><span style="font-weight: 400;">Secret Hitler is a controversial board game. We’ve all heard the name for the first time and instinctually flinched. “Well, it’s not pro-Hitler!” they say, “The fascists are bad and they’re trying to take over the government. You have to stop them!”</span></p>
<p><span style="font-weight: 400;">So the concept of Secret Hitler is decidedly anti-Hitler. It explores how a politically democratic system can facilitate the rise of fascism. Right? That’s what it does, right? Or maybe it’s just a cash grabbing board game with a provocative name.</span></p>								</div>
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										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/secret-hitler-fascist-liberal-mark-iv-games-politics-factions-of-sol.jpg" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">Some cards from Secret Hitler</figcaption>
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					<h2 class="elementor-heading-title elementor-size-default">Politics in Board Games</h2>				</div>
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									<p><span style="font-weight: 400;">Board games, like all mediums, are reflections of their context. It’s impossible to be completely apolitical, as even a ‘political neutral’ work simply reinforces the current political norm. Doing something as simple as showing a ‘normal’ family is a statement that says that ‘normal’ family is, in fact, the norm.</span></p>
<p><span style="font-weight: 400;">It’s true that not all creators think deeply about how their work fits into the political landscape. I suspect most board games fit this trend, as they offer an escape. Many depict fantastical lands to visit, strange aliens to interact with, or a far-off time or place. However, the board gaming community is not immune to the political culture that surrounds it. In 2018, Tanya Pobuda of </span><i><span style="font-weight: 400;">Analog Game Studies</span></i><span style="font-weight: 400;"> conducted </span><a href="https://analoggamestudies.org/2018/12/assessing-gender-and-racial-representation-in-top-rated-boardgamegeek-games/#:~:text=Demographic%20studies%20of%20digital%20games%20abound.&amp;text=Another%202016%20table%2Dtop%20gamer,74.3%20percent%E2%80%94identify%20as%20male"><span style="font-weight: 400;">in-depth statistical analysis</span></a><span style="font-weight: 400;"> on the representation present in the most highly rated board games on BoardGameGeek (the IMDB of Board Games) and found some shocking results. One of the most appalling findings is that you are more likely to see an animal or alien on the cover of a game than a woman. The statistics are even worse for women of color—while white women appear on 14.5% of covers, women of color only appear on 4.7%.  I highly recommend reading her article in full.</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Colonialism in Board Games</h2>				</div>
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									<p>Likewise, many games (such as Smallworld, Archipelago, Puerto Rico) depict elements of colonialism. Many more games, such as Catan, depict settling ‘untamed’ wilderness, a fabrication that alludes to the painful and destructive history of colonialism. If you’re interested in a more in-depth exploration of colonialism in board games, Cornel Borit, Melania Borit, &amp; Petter Olsen from the Open Library of humanities did <a href="https://olh.openlibhums.org/articles/10.16995/olh.211/">an awesome study</a> on the topic.</p>
<p>Now, you would be hard pressed to find malicious intent in any of these examples, but the topics we explore while at leisure reveal our values as a society.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-large">So, why is this game called Secret Hitler? Is it for shock value or to provoke genuine thought?<br></h2>				</div>
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									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">To say that Secret Hitler provides an accurate (and damning) depiction of Weimar Republic Germany is incorrect. The game does not investigate the sociopolitical events that caused Hitler’s rise, and game players do not appear to leave critically thinking about how their own government could fall in the same way. Even the fascist role cards depict lizards, not real people.</span></p>
<p>Yet, the game definitely attempts to make a political statement. On the home page of their website, a coy FAQ says, “I don’t think there&#8217;s anything funny or cool about fascism. Who can I complain to?” and then gives the address of previous United States President, Donald Trump. They have also released a deluxe set of “fascist” cards depicting Donald Trump and members of his cabinet.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">The Purpose of "Secret Hitler"</h2>				</div>
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									<p>So where does the game lie? The answer is somewhere in the middle. Consciously or unconsciously, when we make art, we make it in response to the world we live in. Secret Hitler does not attempt to accurately simulate the horrors of the rise of facism in the Weimar Republic, but it achieves a simpler task. It is a subtle reminder that we all must be vigilant and patient with each other, to exercise caution and to be open. This idea is present in the game’s base mechanics, in the strategies you use to win. Fascists thrive when there is distrust, when decisions are made quickly and rashly, and when there is no transparency.</p>								</div>
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										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/secret-hitler-cards-mark-iv-games-factions-of-sol-politics-sci-fi-aliens.png" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">Some of the hidden role cards from Secret Hitler</figcaption>
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									<p><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">The feeling of mistrust that suffuses Secret Hitler is a small-scale simulation of the feelings a nation goes through as it attempts to stay the course. Sure, the name is crude and shocking. Yes, it makes the game sell better. But, it also makes the lesson it teaches more memorable. The ‘Secret Hitler’ depicted in the game is not Hitler himself, but a facsimile. A person who will go on to commit atrocities by playing the system and sowing discord. It is a reaction to a world in which global fascist tendencies are on the rise.</span></p><p><span style="font-weight: 400;">What do you think? Does this ring true to you? Do you have other examples of board games that deal with similar subject matter or do you think that politics and board games should be completely divorced? I’d love to have an extended conversation about this, leave your comments down below!</span></p><p><span style="font-weight: 400;">Curious about other morally dubious things in board games? Check out <a href="https://markivgames.com/top-four-ways-to-cheat-at-board-games/2021/02/16/">Top Four Ways to Cheat at Board Games</a> by Joe!</span></p>								</div>
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		<p>The post <a href="https://factionsofsol.com/is-secret-hitler-a-morally-good-board-game/2021/03/30/">Is Secret Hitler a Morally “Good” Board Game?</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>Top Four Ways to Cheat at Board Games</title>
		<link>https://factionsofsol.com/top-four-ways-to-cheat-at-board-games/2021/02/16/</link>
		
		<dc:creator><![CDATA[Joe Blanchard]]></dc:creator>
		<pubDate>Tue, 16 Feb 2021 17:44:00 +0000</pubDate>
				<category><![CDATA[Notes from the Team]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1554</guid>

					<description><![CDATA[<p>(From a Game Designer) Like lots of people, I spent a good deal of my quarantine playing board games. Both casually and working as a designer on our game Factions of Sol, &#160;I spent endless hours with family and on TableTop Simulator. However, I encountered a significant problem early on&#8211;I am bad at board games. [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/top-four-ways-to-cheat-at-board-games/2021/02/16/">Top Four Ways to Cheat at Board Games</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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<p><strong>(From a Game Designer</strong>)</p>



<p>Like lots of people, I spent a good deal of my quarantine playing board games. Both casually and working as a designer on our game <strong><em>Factions of Sol</em>, </strong>&nbsp;I spent endless hours with family and on TableTop Simulator. However, I encountered a significant problem early on&#8211;I am bad at board games. Like legitimately bad, for no reason. Not that I’m (necessarily) dumb or don’t understand the game, because even when I LITERALLY DESIGNED THE GAME WE’RE PLAYING, I never seem to win.</p>



<p>So, in lieu of being able to win games like a normal person, I turned to what was clearly the next best, most ethical option—Cheating! Cheating takes a regular game night and turns it into your own ~fun~ little thrill. I like to think I’ve gotten pretty good at it, so I wanted to share my top 4 tips for cheating at board games.</p>



<p><strong>4. Sleight of Hand</strong></p>



<p>Pros: You feel like you’re in Skyrim / a James Bond movie</p>



<p>Cons: Everyone saw you</p>



<p>I think sleight of hand is the most boring way to cheat. It’s hard to pull off, takes physical skills (which most of us don’t have), and isn’t nearly as cool as you want it to be. Yeah so what, you got more wheat in Catan while your mom was wine-drunk&#8230;everyone else at the table still saw you take 8 cards. And now you have to talk about your “problem.”&nbsp; 3.5/10</p>



<p><strong>3. Playing Dumb</strong></p>



<p>Pros: Very believable, easy to pull off</p>



<p>Cons: Hurts that no one questioned it</p>



<p>Ol’ reliable. All you’ve gotta do is “accidentally” put too many troops on the board or “forget” to spend your resources for the third time in a row, and just like that BAM! You’ve got the advantage! In my experience this trick might start working too well, however, in which case just get ready for a big ol’ drop in self-esteem (unless it’s already rock bottom 😉 ) for when your baby brother says that “My stuffed tiger is smarter than you.”&nbsp; 6/10</p>



<p><strong>2. Bullying</strong></p>



<p>Pros: VERY effective</p>



<p>Cons: A lot of Discord servers won’t let you back in</p>



<p>Another very solid choice at the gaming table. Since this trick can go so many different ways, I’d recommend focusing on intimidation, blackmail, and cyberbullying. Nothing takes the wind out of someone’s sails mid-game like the table getting flipped on to you, or finding a bunch of incredibly mean photoshops of yourself on twitter. While this one does work great, be prepared for some hard feelings after the game. Some people just don’t get that it’s part of the fun. 8.5/10</p>



<p><strong>1. Gaslighting</strong></p>



<p>Pros: No one catches you</p>



<p>Cons: None</p>



<p>Nothing can beat gaslighting. This skill has worked SO well for me, I started using it in other areas of my life &amp; I’ve never been better. All you’ve gotta do is hit ‘em with a “I never said that! You never listen!!!” or a “You’re the only person who believes that.” They’ll internalize the blame, carry it around for the rest of their lives, and you’re golden! Use this fun trick to change who’s in the lead, rewrite rules, make people doubt their sanity. 10/10</p>



<p>Have you used these tools? What other great cheating tips have you discovered? Let us know!</p>
<p>The post <a href="https://factionsofsol.com/top-four-ways-to-cheat-at-board-games/2021/02/16/">Top Four Ways to Cheat at Board Games</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>A DM&#8217;s Best Friend: How to use Fear</title>
		<link>https://factionsofsol.com/a-dms-best-friend-how-to-use-fear/2021/02/04/</link>
		
		<dc:creator><![CDATA[Joe Blanchard]]></dc:creator>
		<pubDate>Thu, 04 Feb 2021 00:19:55 +0000</pubDate>
				<category><![CDATA[Notes from the Team]]></category>
		<category><![CDATA[Other Games?!]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1517</guid>

					<description><![CDATA[<p>Getting your players genuinely invested in what they’re doing—who their characters are, their friends in the world, and the story they’re making—is one of the most fulfilling things you can do as a dungeon master. After playing Dungeons and Dragons for ten years of my pallid Gen Z life and dungeon mastering for the last [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/a-dms-best-friend-how-to-use-fear/2021/02/04/">A DM&#8217;s Best Friend: How to use Fear</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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<p>Getting your players genuinely invested in what they’re doing—who their characters are, their friends in the world, and the story they’re making—is one of the most fulfilling things you can do as a dungeon master. After playing Dungeons and Dragons for ten years of my pallid Gen Z life and dungeon mastering for the last five, I found that to get players to really care about their characters and their campaign I had to learn how to use fear.</p>



<p>Unfortunately, I don’t mean JUST trying eldritch horror adventures, throwing liches (plural) at a 1st level party, or installing trap doors beneath your player&#8217;s seats that lead to a pit of half-formed reptilian Matt Mercer clones to encourage them to stop dropping character. I also mean emotional or interpersonal fears. Mystery. All the things that make your player’s brain go, “something’s up, I need to pay attention”.</p>



<p>Our imaginations are adept at focusing &amp; motivating us when it comes to fear. Fear has a very different effect on players then, for example, <a href="https://markivgames.com/five-reasons-we-love-deception-among-us-werewolf-and-secret-hitler/2021/01/28/">deception which is used in Among Us and One Night Werewolf</a>. In D&amp;D, fear pushes us out of the rational and self-conscious, into the emotional, subconscious, and imaginary—which helps ground us in the world and in our characters. If your DM has described the unnerving sound a troll’s tongue makes as it wraps around someone’s intestines, maybe you’ve felt your own shoulders start to tighten as your hero reaches for their sword. </p>



<p>One of my favorite things to do as a DM is to use small sensory details to build mystery and tell their imaginations that something’s not right (a villain that acts a bit too casual, a dungeon that smells sweet, a vegan lizardfolk, etc.). This becomes really cool because not only does it bring your characters in physically, but it also engages them mentally by making them figure out <em>what does it mean</em>—which in turn engages their imagination.&nbsp;</p>



<p>However, players need to be able to trust their DM and feel safe in order to let their imaginations run wild, which means trust, safety, and communication need to be well established. Personally, I’m a big fan of the “before, during, after” model, where at every step there’s an opportunity for players to communicate what’s working and what’s not.&nbsp;</p>



<p>Before you introduce sensitive or intense content, RPG consent checklists (<a href="https://twitter.com/jl_nicegirl/status/1172686276279099392?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1172686276279099392%7Ctwgr%5E%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fd4k0ws%3Fresponsive%3Dtrueis_nightmode%3Dfalse">like this one</a>) work great. In-game tools for players to stop, switch, and communicate discomfort are fantastic (<a href="http://goldenlassogames.com/tools">like the consent flower</a>). Individual check-ins after an intense session go a long way to show your players that you care. I also love doing campaign check-ins each level-up to give players a chance to give feedback and start conversations. More tools are linked below!</p>



<p>Fear is exciting with D&amp;D because it makes our adventures &amp; alter egos <em>feel more real</em>. But just like you wouldn’t want the knives at a haunted house to be sharpened, your players need to know they’re getting into before they can face their monsters. What other tools have you used playing RPG’s? When have you felt most engaged at D&amp;D table? What DO you do if you meet a vegan lizardfolk? Let us know down below or on our <a href="https://www.facebook.com/markivgames/">Facebook</a>, <a href="https://www.instagram.com/markivgames/">Instagram</a> or <a href="https://twitter.com/markivgames">Twitter</a>!</p>



<h3 class="wp-block-heading">Tools to Explore:</h3>



<p><a href="http://goldenlassogames.com/tools">Safety Tools by Golden Lasso Games</a></p>



<p><a href="https://www.dnd-compendium.com/dm-resources/accessibility-inclusion">Accessible and Inclusive Gaming</a></p>



<p><a href="https://the-act-apart.itch.io/the-support-flower">The Support Flower (download)</a></p>
<p>The post <a href="https://factionsofsol.com/a-dms-best-friend-how-to-use-fear/2021/02/04/">A DM&#8217;s Best Friend: How to use Fear</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>Factions of Sol: A New Universe to Discover</title>
		<link>https://factionsofsol.com/factions-of-sol-a-new-universe-to-discover/2021/01/21/</link>
		
		<dc:creator><![CDATA[Joe Blanchard]]></dc:creator>
		<pubDate>Thu, 21 Jan 2021 18:21:00 +0000</pubDate>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Notes from the Team]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1486</guid>

					<description><![CDATA[<p>Introduction: A New Universe The&#160;team&#160;at Mark IV Games is currently in the process of publishing our very first game (coming to kickstarter soon) called&#160;Factions of Sol, which takes place in a very unique and new universe—a 1950’s “retro-dystopia” of Earth and its solar system. And as part of that work, we’ve VERY excitedly been writing [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/factions-of-sol-a-new-universe-to-discover/2021/01/21/">Factions of Sol: A New Universe to Discover</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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					<h2 class="elementor-heading-title elementor-size-default">Introduction: A New Universe</h2>				</div>
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									<p style="font-size: 16px; font-style: normal; font-weight: 400;">The <a style="font-size: 16px;" href="https://markivgames.com/about-us/">team</a> at Mark IV Games is currently in the process of publishing our very first game (coming to kickstarter soon) called <em style="font-size: 16px;"><a style="font-size: 16px;" href="https://markivgames.com/factions-of-sol/">Factions of Sol</a></em>, which takes place in a very unique and new universe—a 1950’s “retro-dystopia” of Earth and its solar system. And as part of that work, we’ve VERY excitedly been writing goofy characters, horrifying (mostly gay) creatures, and thrilling adventures, and we want to share this new universe with you!<br /><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"><br /></span></p><p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">And as part of sharing this WILD world with you, I wanted to give you a bit of an introduction into the new universe (galaxy) of Sol. So what the hell does “retro-dystopia” mean? Do we even know? Why are all the creatures gay? Isn’t that homophobic? Wonderful questions, one and all!</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">The Retro-Dystopia of Sol</h2>				</div>
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									<p style="font-size: 16px; font-style: normal; font-weight: 400;">A retro-dystopia refers to a story that takes place in the past, but has been rewritten as a dystopia. In the universe of Sol (“<em style="font-size: 16px;">Sol” </em>being the name of both the Sun and Earth’s solar system) the year is only 1955, but a “family friendly” megacorporation called Megacore has taken over the planet Earth, ushered humankind into an early space age, and has settled the solar system with research colonies and space stations, all to try and find what Mark Megacore (founder and CEO of Megacore, Inc) believes is a secret paradise, hidden far across the galaxy. </p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">So how did our world get this way? How come it’s so different?</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">From the New Universe a Sci-Fi Alternate History Unfolds</h2>				</div>
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									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Well like a </span><a style="font-size: 16px; font-style: normal; font-weight: 400; background-color: #ffffff;" href="https://collider.com/best-x-men-movies-ranked-worst-to-best/">mediocre X-Men movie</a><span style="font-size: 16px; font-style: normal; font-weight: 400;">, the timeline diverges with a somewhat-unjustified new technology. At the turn of the 20th century, a teenage Mark Megacore invents a new form of long-range radio and picks up a strange signal coming from across the galaxy, dreaming that night of a galactic paradise. Mark Megacore then creates MegaCore and takes over the planet over the course of World War One as MegaCore’s new technologies seduce and then subsume every world power—creating the Dominion of MegaCore. With the world’s resources at his command, MegaCore then ushers in a utopian space age for the wealthy—and a dark dystopia for the rest.</span></p>
<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">By the 1950’s, Mercury’s vast solar energy fields power Sol’s ships, thousands of long-range radio towers are built on Mars to seek out MegaCore’s mysterious alien signal, and missions across the cosmos are launched from Jupiter where humans encounter thousands of new, mostly gay species—leading theorists to the conclusion that turns out, heterosexuality is unique to Earth. But despite these incredible breakthroughs, MegaCore’s constant push for progress has turned Earth into an environmental wasteland, home to endless slums and hidden enclaves of elites. </span><span style="font-size: 16px; font-style: normal; font-weight: 400;"><br /></span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">When does Factions of Sol Take Place?</h2>				</div>
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									<p style="font-size: 16px; font-style: normal; font-weight: 400;">In 1955, MegaCore’s long-sought after alien signals return suddenly with a clear and urgent message—The death of the universe is near, and only those who are worthy will be saved and reach paradise. This message brings chaos and war to the planets of <em style="font-size: 16px;">Sol</em>, causing the different factions to rise up and fight against their extinction.</p><p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Want to read more about the secret history of MegaCore, or the rise of the different factions of </span><em style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Sol? </em><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Like, comment, and let us know! Follow us on </span><a style="font-size: 16px; font-style: normal; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://www.facebook.com/markivgames/?ref=page_internal">Facebook</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">, </span><a style="font-size: 16px; font-style: normal; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://www.instagram.com/markivgames/?hl=en">Instagram</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;"> or </span><a style="font-size: 16px; font-style: normal; font-weight: 400; font-family: var( --e-global-typography-text-font-family ), Sans-serif; background-color: #ffffff;" href="https://twitter.com/markivgames">Twitter</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">!</span></p>								</div>
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		<p>The post <a href="https://factionsofsol.com/factions-of-sol-a-new-universe-to-discover/2021/01/21/">Factions of Sol: A New Universe to Discover</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>Three Major Reasons Why I Play Board Games</title>
		<link>https://factionsofsol.com/three-major-reasons-why-i-play-board-games/2021/01/19/</link>
		
		<dc:creator><![CDATA[Elam Blackwell]]></dc:creator>
		<pubDate>Tue, 19 Jan 2021 18:08:00 +0000</pubDate>
				<category><![CDATA[Notes from the Team]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1484</guid>

					<description><![CDATA[<p>Over the past week I’ve been thinking a lot about why I play board games. Over the past year, we haven’t been able to play many long games with a lot of people, which are usually my favorite. But, as luck would have it, in the past few days there have been enough people in [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/three-major-reasons-why-i-play-board-games/2021/01/19/">Three Major Reasons Why I Play Board Games</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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<p>Over the past week I’ve been thinking a lot about why I play board games. Over the past year, we haven’t been able to play many long games with a lot of people, which are usually my favorite. But, as luck would have it, in the past few days there have been enough people in my apartment to get some of my favorites going: Twilight Imperium 4, Dune, and a draft of Magic the Gathering. Spending so much time at the table in such a short amount of time has really made me analyze why I’m so excited to sit down for 6 hours and play a single game, when most other activities would be ruined by doing them for 6+ hours straight. So here it is, all of my ideas for why I like board games, and why they <strong><em>can’t possibly</em></strong> be the answer.&nbsp;</p>



<ol class="wp-block-list"><li>Community</li></ol>



<p>I think the first thing that comes to mind when I think about the utility of board games is community. They are a great way to get together with friends and spend some quality time plotting for their demise. All kidding aside, I genuinely don’t quite understand how some people live their entire lives making friends and spending time without playing board games. But this can’t be why I play board games. I’ve spent hours on Tabletop Simulator playing games with people across the country when I could have spent that time playing games in person that I already own with people around me. What’s more, I’ve played hundreds of games on board game arena, a site that pits you against people around the world that you’ve never met and often can’t speak to. While it’s really cool that I can play Yahtzee with a guy in Russia, it certainly doesn’t bring me into community with him. So why else might I play board games?</p>



<ol class="wp-block-list" start="2"><li>Winning</li></ol>



<p>It would be hard to refute that I am quite competitive. Even in a tiny game with no meaning, the urge to win is one I have trouble quashing. Also, not to toot my own horn (toot toot), I’m pretty good at games in general. It shouldn&#8217;t be surprising since I spend a <strong>lot</strong> of time playing games, so I tend to win more often than random chance. But this also doesn’t account for a lot of games I play. Concept, one of my favorite party games, has no winner or loser but is just played for the fun of it. And even with traditional games that have losers, I’ll routinely play games I <strong>know</strong> I won’t win (*cough* chess *cough*). So that can’t be it either…</p>



<ol class="wp-block-list" start="3"><li>Strategy</li></ol>



<p>My all time favorite games have a heavy emphasis on strategy while a lower emphasis on luck. I love playing a 10 hour game of Twilight Imperium 4 because of how it forces you to constantly analyze the board and strategize weird win conditions that evolve as the game progresses. Cooperative games like Gloomhaven, while different, make you strategize as a team. Even simple games like Clue, or Exploding Kittens have you strategizing over how to take notes effectively, or where to put the bomb in the deck. Yet there are some games that I like playing that have no strategy in them whatsoever. Playing Happy Salmon with my family is a great time, but the game is basically “Who can yell the loudest?” And I know this isn’t really a board game, but playing darts with friends may have strategy if you’re good, but our current “strategy” is “hit the board as much as possible”. And even with games that have the bare minimum of strategy, I don’t play Jenga for the strategic analysis of which block is the perfect one to pull out, I play it because it’s fun to see blocks fall on your friend as you yell at them.&nbsp;</p>



<p>So all in all, the only reason I play games is because they’re fun (most of the time). I can’t say why, probably because each game is fun for a different reason. I like hanging out with friends, I like strategizing over games, and I certainly like winning, but none of these things alone make games fun. A combination of the three perhaps. So now, dear reader, I ask you: Why do you play games? Any reason I haven’t listed? Please let me know so I can update my list, and maybe get to the bottom of this conundrum.&nbsp;</p>
<p>The post <a href="https://factionsofsol.com/three-major-reasons-why-i-play-board-games/2021/01/19/">Three Major Reasons Why I Play Board Games</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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