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	<title>Other Games?! Archives - Factions of Sol</title>
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	<title>Other Games?! Archives - Factions of Sol</title>
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		<title>Is Secret Hitler a Morally “Good” Board Game?</title>
		<link>https://factionsofsol.com/is-secret-hitler-a-morally-good-board-game/2021/03/30/</link>
		
		<dc:creator><![CDATA[Harry Echtman]]></dc:creator>
		<pubDate>Tue, 30 Mar 2021 17:59:00 +0000</pubDate>
				<category><![CDATA[Notes from the Team]]></category>
		<category><![CDATA[Other Games?!]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1789</guid>

					<description><![CDATA[<p>Secret Hitler is a controversial board game. We’ve all heard the name for the first time and instinctually flinched. “Well, it’s not pro-Hitler!” they say, “The fascists are bad and they’re trying to take over the government. You have to stop them!” So the concept of Secret Hitler is decidedly anti-Hitler. It explores how a [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/is-secret-hitler-a-morally-good-board-game/2021/03/30/">Is Secret Hitler a Morally “Good” Board Game?</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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									<p><span style="font-weight: 400;">Secret Hitler is a controversial board game. We’ve all heard the name for the first time and instinctually flinched. “Well, it’s not pro-Hitler!” they say, “The fascists are bad and they’re trying to take over the government. You have to stop them!”</span></p>
<p><span style="font-weight: 400;">So the concept of Secret Hitler is decidedly anti-Hitler. It explores how a politically democratic system can facilitate the rise of fascism. Right? That’s what it does, right? Or maybe it’s just a cash grabbing board game with a provocative name.</span></p>								</div>
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										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/secret-hitler-fascist-liberal-mark-iv-games-politics-factions-of-sol.jpg" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">Some cards from Secret Hitler</figcaption>
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					<h2 class="elementor-heading-title elementor-size-default">Politics in Board Games</h2>				</div>
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									<p><span style="font-weight: 400;">Board games, like all mediums, are reflections of their context. It’s impossible to be completely apolitical, as even a ‘political neutral’ work simply reinforces the current political norm. Doing something as simple as showing a ‘normal’ family is a statement that says that ‘normal’ family is, in fact, the norm.</span></p>
<p><span style="font-weight: 400;">It’s true that not all creators think deeply about how their work fits into the political landscape. I suspect most board games fit this trend, as they offer an escape. Many depict fantastical lands to visit, strange aliens to interact with, or a far-off time or place. However, the board gaming community is not immune to the political culture that surrounds it. In 2018, Tanya Pobuda of </span><i><span style="font-weight: 400;">Analog Game Studies</span></i><span style="font-weight: 400;"> conducted </span><a href="https://analoggamestudies.org/2018/12/assessing-gender-and-racial-representation-in-top-rated-boardgamegeek-games/#:~:text=Demographic%20studies%20of%20digital%20games%20abound.&amp;text=Another%202016%20table%2Dtop%20gamer,74.3%20percent%E2%80%94identify%20as%20male"><span style="font-weight: 400;">in-depth statistical analysis</span></a><span style="font-weight: 400;"> on the representation present in the most highly rated board games on BoardGameGeek (the IMDB of Board Games) and found some shocking results. One of the most appalling findings is that you are more likely to see an animal or alien on the cover of a game than a woman. The statistics are even worse for women of color—while white women appear on 14.5% of covers, women of color only appear on 4.7%.  I highly recommend reading her article in full.</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Colonialism in Board Games</h2>				</div>
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															<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/dark-catan-politics-board-games-secret-hitler-mark-iv-games-factions-of-sol-2.jpg" title="" alt="" loading="lazy" />															</div>
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									<p>Likewise, many games (such as Smallworld, Archipelago, Puerto Rico) depict elements of colonialism. Many more games, such as Catan, depict settling ‘untamed’ wilderness, a fabrication that alludes to the painful and destructive history of colonialism. If you’re interested in a more in-depth exploration of colonialism in board games, Cornel Borit, Melania Borit, &amp; Petter Olsen from the Open Library of humanities did <a href="https://olh.openlibhums.org/articles/10.16995/olh.211/">an awesome study</a> on the topic.</p>
<p>Now, you would be hard pressed to find malicious intent in any of these examples, but the topics we explore while at leisure reveal our values as a society.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-large">So, why is this game called Secret Hitler? Is it for shock value or to provoke genuine thought?<br></h2>				</div>
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									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">To say that Secret Hitler provides an accurate (and damning) depiction of Weimar Republic Germany is incorrect. The game does not investigate the sociopolitical events that caused Hitler’s rise, and game players do not appear to leave critically thinking about how their own government could fall in the same way. Even the fascist role cards depict lizards, not real people.</span></p>
<p>Yet, the game definitely attempts to make a political statement. On the home page of their website, a coy FAQ says, “I don’t think there&#8217;s anything funny or cool about fascism. Who can I complain to?” and then gives the address of previous United States President, Donald Trump. They have also released a deluxe set of “fascist” cards depicting Donald Trump and members of his cabinet.</p>								</div>
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										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/gifTrumpLoop.gif" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">The cabinet "fascist" cards</figcaption>
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					<h2 class="elementor-heading-title elementor-size-default">The Purpose of "Secret Hitler"</h2>				</div>
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									<p>So where does the game lie? The answer is somewhere in the middle. Consciously or unconsciously, when we make art, we make it in response to the world we live in. Secret Hitler does not attempt to accurately simulate the horrors of the rise of facism in the Weimar Republic, but it achieves a simpler task. It is a subtle reminder that we all must be vigilant and patient with each other, to exercise caution and to be open. This idea is present in the game’s base mechanics, in the strategies you use to win. Fascists thrive when there is distrust, when decisions are made quickly and rashly, and when there is no transparency.</p>								</div>
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										<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/04/secret-hitler-cards-mark-iv-games-factions-of-sol-politics-sci-fi-aliens.png" title="" alt="" loading="lazy" />											<figcaption class="widget-image-caption wp-caption-text">Some of the hidden role cards from Secret Hitler</figcaption>
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									<p><span style="font-size: 16px; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">The feeling of mistrust that suffuses Secret Hitler is a small-scale simulation of the feelings a nation goes through as it attempts to stay the course. Sure, the name is crude and shocking. Yes, it makes the game sell better. But, it also makes the lesson it teaches more memorable. The ‘Secret Hitler’ depicted in the game is not Hitler himself, but a facsimile. A person who will go on to commit atrocities by playing the system and sowing discord. It is a reaction to a world in which global fascist tendencies are on the rise.</span></p><p><span style="font-weight: 400;">What do you think? Does this ring true to you? Do you have other examples of board games that deal with similar subject matter or do you think that politics and board games should be completely divorced? I’d love to have an extended conversation about this, leave your comments down below!</span></p><p><span style="font-weight: 400;">Curious about other morally dubious things in board games? Check out <a href="https://markivgames.com/top-four-ways-to-cheat-at-board-games/2021/02/16/">Top Four Ways to Cheat at Board Games</a> by Joe!</span></p>								</div>
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		<p>The post <a href="https://factionsofsol.com/is-secret-hitler-a-morally-good-board-game/2021/03/30/">Is Secret Hitler a Morally “Good” Board Game?</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>Engaging Players: Five Useful Tips for Dungeon Masters</title>
		<link>https://factionsofsol.com/engaging-players-five-useful-tips-for-dungeon-masters/2021/03/04/</link>
					<comments>https://factionsofsol.com/engaging-players-five-useful-tips-for-dungeon-masters/2021/03/04/#comments</comments>
		
		<dc:creator><![CDATA[Joe Blanchard]]></dc:creator>
		<pubDate>Thu, 04 Mar 2021 19:20:00 +0000</pubDate>
				<category><![CDATA[Other Games?!]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1754</guid>

					<description><![CDATA[<p>As a Dungeon Master, I’ve found that one of the hardest things to do today is to keep players engaged—especially when so many of us are stuck playing online. And after lots of trial and error, here are my favorite ways to keep your players engaged in-game. TOP 5 TIPS Sensory details Humor in-character Subvert [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/engaging-players-five-useful-tips-for-dungeon-masters/2021/03/04/">Engaging Players: Five Useful Tips for Dungeon Masters</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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<p class="wp-block-paragraph">As a Dungeon Master, I’ve found that one of the hardest things to do today is to keep players engaged—especially when so many of us are stuck playing online. And after lots of trial and error, here are my favorite ways to keep your players engaged in-game.</p>
<p></p>
<p></p>
<h2><strong>TOP 5 TIPS</strong></h2>
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<p></p>
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<li>Sensory details</li>
<li>Humor in-character</li>
<li>Subvert expectations</li>
<li>Keep things moving! </li>
<li>Cause and Effect</li>
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					<h2 class="elementor-heading-title elementor-size-default">DMing with Sensory Details</h2>				</div>
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									<p>Especially when we can’t connect to each other’s energy through the screen, it’s easy to feel isolated and stuck in the “real” world. Sensory details (details that appeal to our 5 senses like sight, sound, etc.) help engage our imagination and make the fantastical world we’re in feel much more real. My absolute favorite way to do this is not with big details, but with the tiny specific details that players can imagine the best.  It’s one thing to be told the day is hot, and it’s quite another to be told that your character feels a bead of sweat slipping between the sections of their already-hot leather armor. Fear is another direction you can take this in (<a href="https://markivgames.com/a-dms-best-friend-how-to-use-fear/2021/02/04/" target="_blank" rel="noopener">read more on that here</a>).</p>								</div>
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					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-43c478c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="43c478c" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Humor is Key</h2>				</div>
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					</div>
		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-32fe5a4 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="32fe5a4" data-element_type="section" data-e-type="section">
						<div class="elementor-container elementor-column-gap-default">
					<div class="elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-50f57d5" data-id="50f57d5" data-element_type="column" data-e-type="column">
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						<div class="elementor-element elementor-element-a5fa8b8 elementor-widget elementor-widget-text-editor" data-id="a5fa8b8" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">Humor is a no-brainer&#8211;it’s a great tool to lighten the mood, get people laughing, and encourage fun shenanigans. My secret is to encourage your players to<em style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: italic; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"> </em><em style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: italic; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">stay in-character</em> when they’re joking around. This helps them stay connected to the world, explore different parts of their character’s personality (PC’s deserve to have a good time too), and even develop the actual plot of the campaign—usually in ways you least expect. It’s one thing to talk about the druid eloping with a quickling, and it’s quite another to role play through the romantic (and VERY brief) ceremony.</p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-42dbc53 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="42dbc53" data-element_type="section" data-e-type="section">
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											<a href="https://unsplash.com/photos/Q4Honp3Pyqs?utm_source=unsplash&#038;utm_medium=referral&#038;utm_content=creditShareLink">
							<img decoding="async" src="https://markivgames.com/wp-content/uploads/2021/03/clint-bustrillos-engaging-players-five-tips-dungeon-masters-mark-iv-games-board-games-factions-of-sol.jpg" title="" alt="" loading="lazy" />								</a>
											<figcaption class="widget-image-caption wp-caption-text"><span>Photo by <a href="https://unsplash.com/@clintbustrillos?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Clint Bustrillos</a> on <a href="https://unsplash.com/s/photos/board-game?utm_source=unsplash&amp;utm_medium=referral&amp;utm_content=creditCopyText">Unsplash</a></span>. Perhaps the Ettin is just saying hi!</figcaption>
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				<div class="elementor-element elementor-element-0210c14 elementor-widget elementor-widget-heading" data-id="0210c14" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
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					<h2 class="elementor-heading-title elementor-size-default">Subvert Their Expectations</h2>				</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-f158ac2 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="f158ac2" data-element_type="section" data-e-type="section">
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						<div class="elementor-element elementor-element-182a81d elementor-widget elementor-widget-text-editor" data-id="182a81d" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><span style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Because fantasy as a genre is so saturated with cliches, giving the players the opposite of what they expect—in both big and little moments, can go a long way to keep your players on their toes. Kind old Clerics with evil agendas, sketchy quests that turn out wholesome, surfer-bro astral entities, it all serves to open the world up to new directions, keep things exciting, and make your game feel less like a copy &amp; pasted Critical Role adventure.</span></p>								</div>
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		</section>
				<section class="elementor-section elementor-top-section elementor-element elementor-element-885b06c elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="885b06c" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Keep Things Moving</h2>				</div>
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				<div class="elementor-element elementor-element-d73d8b1 elementor-widget elementor-widget-text-editor" data-id="d73d8b1" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"><span style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">The pace of a game (especially in combat), is crucial. My rule of thumb is to keep things moving as quick as you can without muddying the storytelling. That way, the moments that deserve more time feel more special.</span></p>								</div>
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				<section class="elementor-section elementor-top-section elementor-element elementor-element-5b3e834 elementor-section-boxed elementor-section-height-default elementor-section-height-default" data-id="5b3e834" data-element_type="section" data-e-type="section">
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					<h2 class="elementor-heading-title elementor-size-default">Cause and Effect</h2>				</div>
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				<div class="elementor-element elementor-element-f4229d8 elementor-widget elementor-widget-text-editor" data-id="f4229d8" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">I think the most rewarding parts of DnD come when your characters are really hit by the consequences of their actions—both positive and negative, and the strongest way to make that happen is to focus on the people in your world, as it’s easiest to empathize with. When your characters save someone’s life or help a village, let your players see what happens next. Do they meet a former victim who’s started a new arcane trade? Visit a happy family that was formerly scrounging for food? One of the most striking moments early on in my current campaign happened when they failed to save a child from lethal poison. The kid died, they watched the family grieve, and after my players understood a lot more about the power they carried in the world. Be wary of punishing your players, however, especially if the issue can be solved with an honest conversation rather than turning a PC’s crush into an aboleth.</span></p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Have you used any of these tools? What do you use to keep your players engaged over zoom (please I actually wanna know)? Comment and let us know!</span></p>								</div>
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		<p>The post <a href="https://factionsofsol.com/engaging-players-five-useful-tips-for-dungeon-masters/2021/03/04/">Engaging Players: Five Useful Tips for Dungeon Masters</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>A DM&#8217;s Best Friend: How to use Fear</title>
		<link>https://factionsofsol.com/a-dms-best-friend-how-to-use-fear/2021/02/04/</link>
		
		<dc:creator><![CDATA[Joe Blanchard]]></dc:creator>
		<pubDate>Thu, 04 Feb 2021 00:19:55 +0000</pubDate>
				<category><![CDATA[Notes from the Team]]></category>
		<category><![CDATA[Other Games?!]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1517</guid>

					<description><![CDATA[<p>Getting your players genuinely invested in what they’re doing—who their characters are, their friends in the world, and the story they’re making—is one of the most fulfilling things you can do as a dungeon master. After playing Dungeons and Dragons for ten years of my pallid Gen Z life and dungeon mastering for the last [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/a-dms-best-friend-how-to-use-fear/2021/02/04/">A DM&#8217;s Best Friend: How to use Fear</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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<p class="wp-block-paragraph">Getting your players genuinely invested in what they’re doing—who their characters are, their friends in the world, and the story they’re making—is one of the most fulfilling things you can do as a dungeon master. After playing Dungeons and Dragons for ten years of my pallid Gen Z life and dungeon mastering for the last five, I found that to get players to really care about their characters and their campaign I had to learn how to use fear.</p>



<p class="wp-block-paragraph">Unfortunately, I don’t mean JUST trying eldritch horror adventures, throwing liches (plural) at a 1st level party, or installing trap doors beneath your player&#8217;s seats that lead to a pit of half-formed reptilian Matt Mercer clones to encourage them to stop dropping character. I also mean emotional or interpersonal fears. Mystery. All the things that make your player’s brain go, “something’s up, I need to pay attention”.</p>



<p class="wp-block-paragraph">Our imaginations are adept at focusing &amp; motivating us when it comes to fear. Fear has a very different effect on players then, for example, <a href="https://markivgames.com/five-reasons-we-love-deception-among-us-werewolf-and-secret-hitler/2021/01/28/">deception which is used in Among Us and One Night Werewolf</a>. In D&amp;D, fear pushes us out of the rational and self-conscious, into the emotional, subconscious, and imaginary—which helps ground us in the world and in our characters. If your DM has described the unnerving sound a troll’s tongue makes as it wraps around someone’s intestines, maybe you’ve felt your own shoulders start to tighten as your hero reaches for their sword. </p>



<p class="wp-block-paragraph">One of my favorite things to do as a DM is to use small sensory details to build mystery and tell their imaginations that something’s not right (a villain that acts a bit too casual, a dungeon that smells sweet, a vegan lizardfolk, etc.). This becomes really cool because not only does it bring your characters in physically, but it also engages them mentally by making them figure out <em>what does it mean</em>—which in turn engages their imagination.&nbsp;</p>



<p class="wp-block-paragraph">However, players need to be able to trust their DM and feel safe in order to let their imaginations run wild, which means trust, safety, and communication need to be well established. Personally, I’m a big fan of the “before, during, after” model, where at every step there’s an opportunity for players to communicate what’s working and what’s not.&nbsp;</p>



<p class="wp-block-paragraph">Before you introduce sensitive or intense content, RPG consent checklists (<a href="https://twitter.com/jl_nicegirl/status/1172686276279099392?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1172686276279099392%7Ctwgr%5E%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fd4k0ws%3Fresponsive%3Dtrueis_nightmode%3Dfalse">like this one</a>) work great. In-game tools for players to stop, switch, and communicate discomfort are fantastic (<a href="http://goldenlassogames.com/tools">like the consent flower</a>). Individual check-ins after an intense session go a long way to show your players that you care. I also love doing campaign check-ins each level-up to give players a chance to give feedback and start conversations. More tools are linked below!</p>



<p class="wp-block-paragraph">Fear is exciting with D&amp;D because it makes our adventures &amp; alter egos <em>feel more real</em>. But just like you wouldn’t want the knives at a haunted house to be sharpened, your players need to know they’re getting into before they can face their monsters. What other tools have you used playing RPG’s? When have you felt most engaged at D&amp;D table? What DO you do if you meet a vegan lizardfolk? Let us know down below or on our <a href="https://www.facebook.com/markivgames/">Facebook</a>, <a href="https://www.instagram.com/markivgames/">Instagram</a> or <a href="https://twitter.com/markivgames">Twitter</a>!</p>



<h3 class="wp-block-heading">Tools to Explore:</h3>



<p class="wp-block-paragraph"><a href="http://goldenlassogames.com/tools">Safety Tools by Golden Lasso Games</a></p>



<p class="wp-block-paragraph"><a href="https://www.dnd-compendium.com/dm-resources/accessibility-inclusion">Accessible and Inclusive Gaming</a></p>



<p class="wp-block-paragraph"><a href="https://the-act-apart.itch.io/the-support-flower">The Support Flower (download)</a></p>
<p>The post <a href="https://factionsofsol.com/a-dms-best-friend-how-to-use-fear/2021/02/04/">A DM&#8217;s Best Friend: How to use Fear</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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		<title>5 Reasons We Love Deception: Among Us!, Werewolf, and Secret Hitler</title>
		<link>https://factionsofsol.com/five-reasons-we-love-deception-among-us-werewolf-and-secret-hitler/2021/01/28/</link>
					<comments>https://factionsofsol.com/five-reasons-we-love-deception-among-us-werewolf-and-secret-hitler/2021/01/28/#comments</comments>
		
		<dc:creator><![CDATA[Emma Sollenberger]]></dc:creator>
		<pubDate>Thu, 28 Jan 2021 13:12:00 +0000</pubDate>
				<category><![CDATA[Other Games?!]]></category>
		<guid isPermaLink="false">https://markivgames.com/?p=1492</guid>

					<description><![CDATA[<p>Board games are about human interaction. They require multiple people working together, sitting around a communal area, talking and laughing and generally having a grand ‘ole time. Unfortunately, these are all things that COVID-19 took away from us. Some games can be played online– I myself enjoyed a few Tabletop Simulator games of&#160;Terraforming Mars, and [&#8230;]</p>
<p>The post <a href="https://factionsofsol.com/five-reasons-we-love-deception-among-us-werewolf-and-secret-hitler/2021/01/28/">5 Reasons We Love Deception: Among Us!, Werewolf, and Secret Hitler</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
]]></description>
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									<p style="font-size: 16px; font-style: normal; font-weight: 400;">Board games are about human interaction. They require multiple people working together, sitting around a communal area, talking and laughing and generally having a grand ‘ole time. Unfortunately, these are all things that COVID-19 took away from us. Some games can be played online– I myself enjoyed a few Tabletop Simulator games of <a href="https://boardgamegeek.com/boardgame/167791/terraforming-mars">Terraforming</a><a href="https://www.google.com/search?q=terraforming+mars&amp;rlz=1C5CHFA_enUS829US829&amp;oq=terraforming+mars&amp;aqs=chrome..69i57j0j0i131i433l2j0l6.3398j0j4&amp;sourceid=chrome&amp;ie=UTF-8" target="_blank" rel="noopener"> Mars</a>, and they were quite delightful. We even coded a Tabletop Simulator for <a href="https://markivgames.com/factions-of-sol/"><strong><em>Factions of Sol</em></strong></a>. However, my favorite board games—<a href="https://www.secrethitler.com/" target="_blank" rel="noopener">Secret Hitler </a>and <a href="https://beziergames.com/products/one-night-ultimate-werewolf" target="_blank" rel="noopener">One Night Werewolf</a>—are not as transferable to a digital space. They require an intricate intuition about the social situation and of course, deception. Which… is difficult to get over a Discord call.</p><p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">So, when I heard about </span><a href="https://store.steampowered.com/app/945360/Among_Us/" target="_blank" rel="noopener">Among Us!</a><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">, I was ecstatic.</span></p>								</div>
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				<div class="elementor-element elementor-element-1d68379 elementor-widget elementor-widget-heading" data-id="1d68379" data-element_type="widget" data-e-type="widget" data-widget_type="heading.default">
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					<h2 class="elementor-heading-title elementor-size-default">Games that use Deception</h2>				</div>
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				<div class="elementor-element elementor-element-f068b96 elementor-widget elementor-widget-text-editor" data-id="f068b96" data-element_type="widget" data-e-type="widget" data-widget_type="text-editor.default">
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									<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">Among Us!, if you’re not aware, is a video game in which you and your friends are little astronauts working on a ship. However, one or two of you is actually an alien trying to kill everyone else. It’s basically a spruced-up One Night Werewolf in a digital space. The game exploded practically overnight and has millions of downloads. It wasn’t a perfect substitute for a late-night game of Secret Hitler, but it was incredibly close. And it had cute little space people. </span></p>
<p style="font-size: 16px; font-style: normal; font-weight: 400;"><span style="font-size: 16px; font-style: normal; font-weight: 400; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif;">However, the popularity of the game led me to ask a big question: Why do we love games in which the entire goal is to lie and deceive? I consider myself a decent person, but the thrill that runs through me when I draw Werewolf is unmatched. Having thought about it, I’ve come up with 5 possible reasons we love board games that require deception.</span></p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">1. Deception means we can be mean with no consequences</h2>				</div>
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									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">It’s not the most positive of reasons, but it’s true. Sometimes we like to be the bad guy. Getting to be the person that stabs everyone in the back can be a fun experience, as long as the consequences are limited to the game. It’s the only acceptable time I can call my friend a dirty liar knowing full well that I’m the one with blood on my hands.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">2. We want to see how well we can lie</h2>				</div>
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									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">For people with a solid moral compass, there are so few opportunities to lie in real life. When else am I going to get a chance to lie to my five closest friends? When I’m a Fascist in Secret Hitler, I rehearse my lines in my head. I scan every reaction to see how well I’m doing. It’s not a skill I get to use in daily life– so why not practice in the morally grey area of a board game?</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">3. We enjoy puzzles</h2>				</div>
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									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">If you’re not the Impostor, you’ll likely spend your time watching everyone else and seeing who looks “sus.” It’s a puzzle in which every movement or word can give you a clue. When you’ve spent the game observing and you’re 99% sure you know who it is, all you want is to know if you’re right or wrong.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">4. We want to prove we know our friends</h2>				</div>
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									<p style="box-sizing: border-box; border: 0px; font-size: 16px; font-style: normal; font-weight: 400; margin: 0px 0px 1.75em; outline: 0px; padding: 0px; vertical-align: baseline; color: #5c5c5c; font-family: 'Quattrocento Sans', sans-serif; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">I can’t tell you how many times I’ve entered a game of deception saying something along the lines of, “Don’t even try, I can read you like a book!” I know exactly who will crack with a little bit of pressure. I know who talks more when they’re guilty and who stays quiet. We enter these games fully assured that our friends are open books and we are locked down tight.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">5. We like being right and proving others wrong</h2>				</div>
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									<p style="font-size: 16px; font-style: normal; font-weight: 400;">To me, this is the biggest reason we love these games. Once we’ve gathered our evidence, solidified our suspicions, and made our arguments, we get to know who was right and who was wrong. Honest, I don’t care who wins or loses a game like Among Us! or Secret Hitler. All that matters is that I did my homework and came to the right conclusion.</p>								</div>
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					<h2 class="elementor-heading-title elementor-size-default">Do you like games with deception?</h2>				</div>
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									<p><span style="font-size: 16px; font-style: normal; font-weight: 400;">Are there any other board games of this variety that you love? Do you have a particular favorite? What’s your best deception game story? Please let me know in the comments below or contact us on our </span><a href="https://www.instagram.com/markivgames/" target="_blank" rel="noopener">Instagram</a><span style="font-size: 16px; font-style: normal; font-weight: 400;">, </span><a href="https://www.facebook.com/markivgames/" target="_blank" rel="noopener">Facebook</a><span style="font-size: 16px; font-style: normal; font-weight: 400;">, and </span><a href="https://twitter.com/markivgames" target="_blank" rel="noopener">Twitter</a><span style="font-size: 16px; font-style: normal; font-weight: 400;">.</span></p>								</div>
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		<p>The post <a href="https://factionsofsol.com/five-reasons-we-love-deception-among-us-werewolf-and-secret-hitler/2021/01/28/">5 Reasons We Love Deception: Among Us!, Werewolf, and Secret Hitler</a> appeared first on <a href="https://factionsofsol.com">Factions of Sol</a>.</p>
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